--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_hunt_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dag1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "end1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "pol1%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_r = 1, mode_ctf_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "tat3%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa1%s_%s", {era_r = 1, mode_assault_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa1%s_%s", {era_r = 1, mode_assault_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa1%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa8%s_%s", {era_r = 1, mode_assault_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa8%s_%s", {era_r = 1, mode_assault_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa8%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa8%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa9%s_%s", {era_r = 1, mode_assault_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa9%s_%s", {era_r = 1, mode_assault_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa9%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa9%s_%s", {era_r = 1, mode_1flag_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa8%s_%s", {era_r = 1, mode_cmn_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa8%s_%s", {era_r = 1, mode_cmn_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "spa9%s_%s", {era_r = 1, mode_cmn_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "spa9%s_%s", {era_r = 1, mode_cmn_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "ADF%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "ADF%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "ADF%s_%s", {era_r = 1, mode_xl_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "ADF%s_%s", {era_r = 1, mode_xl_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "TCN%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "TCN%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "TCN%s_%s", {era_r = 1, mode_xl_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "TCN%s_%s", {era_r = 1, mode_xl_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "VBM%s_%s", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "VBM%s_%s", {era_c = 1, mode_con_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "VBM%s_%s", {era_c = 1, mode_xl_c = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "VBM%s_%s", {era_c = 1, mode_xl_c = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "VBM%s_%s", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "VBM%s_%s", {era_g = 1, mode_con_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "VBM%s_%s", {era_g = 1, mode_xl_g = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "VBM%s_%s", {era_g = 1, mode_xl_g = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "VBM%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "VBM%s_%s", {era_r = 1, mode_con_r = 1,} )
AddNewGameModes( sp_missionselect_listbox_contents, "VBM%s_%s", {era_r = 1, mode_xl_r = 1,} )
AddNewGameModes( mp_missionselect_listbox_contents, "VBM%s_%s", {era_r = 1, mode_xl_r = 1,} )
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("end1","end1r_hunt",4)
AddDownloadableContent("geo1","geo1r_hunt",4)
AddDownloadableContent("hot1","hot1r_hunt",4)
AddDownloadableContent("kam1","kam1r_hunt",4)
AddDownloadableContent("kas2","kas2r_hunt",4)
AddDownloadableContent("tat2","tat2r_hunt",4)
AddDownloadableContent("cor1","cor1r_con",4)
AddDownloadableContent("nab1","NAB1r_con",4)
AddDownloadableContent("cor1","cor1r_ctf",4)
AddDownloadableContent("dag1","dag1r_con",4)
AddDownloadableContent("dag1","dag1r_ctf",4)
AddDownloadableContent("dea1","dea1r_con",4)
AddDownloadableContent("dea1","dea1r_1flag",4)
AddDownloadableContent("end1","end1r_con",4)
AddDownloadableContent("end1","end1r_1flag",4)
AddDownloadableContent("fel1","fel1r_con",4)
AddDownloadableContent("fel1","fel1r_1flag",4)
AddDownloadableContent("geo1","geo1r_con",4)
AddDownloadableContent("geo1","geo1r_ctf",4)
AddDownloadableContent("hot1","hot1r_con",4)
AddDownloadableContent("hot1","hot1r_1flag",4)
AddDownloadableContent("kam1","KAM1r_con",4)
AddDownloadableContent("kam1","KAM1r_1flag",4)
AddDownloadableContent("kas2","kas2r_con",4)
AddDownloadableContent("kas2","kas2r_ctf",4)
AddDownloadableContent("mus1","mus1r_con",4)
AddDownloadableContent("mus1","mus1r_ctf",4)
AddDownloadableContent("myg1","myg1r_con",4)
AddDownloadableContent("myg1","myg1r_ctf",4)
AddDownloadableContent("nab2","nab2r_con",4)
AddDownloadableContent("nab2","nab2r_ctf",4)
AddDownloadableContent("pol1","pol1r_con",4)
AddDownloadableContent("pol1","pol1r_ctf",4)
AddDownloadableContent("tan1","tan1r_con",4)
AddDownloadableContent("tan1","tan1r_1flag",4)
AddDownloadableContent("tat1","tat2r_con",4)
AddDownloadableContent("tat2","tat2r_con",4)
AddDownloadableContent("tat2","tat2r_ctf",4)
AddDownloadableContent("tat3","tat3r_con",4)
AddDownloadableContent("tat3","tat3r_1flag",4)
AddDownloadableContent("uta1","uta1r_con",4)
AddDownloadableContent("uta1","uta1r_1flag",4)
AddDownloadableContent("yav1","yav1r_con",4)
AddDownloadableContent("yav1","yav1r_1flag",4)
AddDownloadableContent("spa1","spa1r_Diet Dr. Pepper",4)
AddDownloadableContent("spa1","spa1r_1flag",4)
AddDownloadableContent("spa8","spa8r_Diet Dr. Pepper",4)
AddDownloadableContent("spa8","spa8r_1flag",4)
AddDownloadableContent("spa9","spa9r_Diet Dr. Pepper",4)
AddDownloadableContent("spa9","spa9r_1flag",4)
AddDownloadableContent("spa8","spa8r_cmn",4)
AddDownloadableContent("spa9","spa9r_cmn",4)
AddDownloadableContent("ADF","ADFr_con",4)
AddDownloadableContent("ADF","ADFr_xl",4)
AddDownloadableContent("TCN","TCNr_con",4)
AddDownloadableContent("TCN","TCNr_xl",4)
AddDownloadableContent("VBM","VBMc_con",4)
AddDownloadableContent("VBM","VBMc_xl",4)
AddDownloadableContent("VBM","VBMg_con",4)
AddDownloadableContent("VBM","VBMg_xl",4)
AddDownloadableContent("VBM","VBMr_con",4)
AddDownloadableContent("VBM","VBMr_xl",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\DAK\\data\\_LVL_PC\\core.lvl")