But shouldn't you be sleeping? xD
playable Gonk droid (I surrender)
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The_Emperor
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Qdin
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The_Emperor
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Hehe yeah same here...
Anyway, I'll try giving it the walkerdroid label, that'd be the best thing I can think of right now, since it works like
which is simular to
Perhaps I can even use the droideka's animation. Imma check now, I don't think it will work. I'll just change the msh and all bone_r_thigh stuff into foot_r1 etc etc.
I doubt it will work, but one never knows.
EDIT: Nope, didn't work. Tried several other things too. Unless someone's got an idea, I'm giving up.
Anyway, I'll try giving it the walkerdroid label, that'd be the best thing I can think of right now, since it works like
Code: Select all
LegBoneLeft = "bone_l_thigh"
LegBoneRight = "bone_r_thigh"Code: Select all
IdleWobbleLeftFoot = "foot_l2"
IdleWobbleRightFoot = "foot_r1"I doubt it will work, but one never knows.
EDIT: Nope, didn't work. Tried several other things too. Unless someone's got an idea, I'm giving up.
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Qdin
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motorxmania
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PvtParts
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Well to be honest you could recreate gonk droids walking about the battlefield. The only thing would be if you killed them their feet would keep moving (i think). You could remove the rotation, then use zero editor animation to have them zoom about in a little circle. Since the gonks wobble anyhow, it may look like they are walking.
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The_Emperor
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Qdin wrote:haha - why did you even have the slightest idea that a 3-legged skeleton with 2 side-guns would work for a Gonk Droid? xD![]()
and I remember right the Droideka has the label 'Small Walker'
myself wrote:one never knows.
And it's walkerdroid.
Parts idea would work for sure, but they wouldn't really be locals. So I give up.
