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Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 10:38 pm
by NullCommando
Thats would be.... err.. Random?

How is "Too add water you must create an .fx file for your world" random? And sure, ZE screens would be awesome.
Re: Clone Remnant: Rise
Posted: Wed Feb 06, 2008 11:05 pm
by Grev
I mean random wiht the pools of lava around.
ZE screen tommorow. Also, Im adding the neimodian as the CIS engineer...
Re: Clone Remnant: Rise
Posted: Thu Feb 07, 2008 12:20 am
by SilvaDalek
Did I hear someone needs skinning!!!!

I'm in.
Re: Clone Remnant: Rise
Posted: Sat Feb 09, 2008 3:59 pm
by Grev
I may ask you for skinning help, but I think Im good for it. If i Need it though!
I added 2 cps inbetween the starting cps that are uncaptured, and 2 behind the battlefield that lead to an uncaptured one. So never, will the bettlefield be empty for you. I may however, remover the extra back sp, if the AI dies too much.
EDIT
TA DA: (Again) These are the newest skins. Im keeping the trooper, as for the others, I will try to make less painty.
Comments anyone?
Re: Clone Remnant: Rise
Posted: Sat Feb 09, 2008 4:41 pm
by MandeRek
Quite nice.. Looks okay. One question; sorry if it is already answered, but for what map are those?
Re: Clone Remnant: Rise
Posted: Sat Feb 09, 2008 5:43 pm
by JPI Dictator4life
They're cool, but there's one thing I don't like, the troops. There were no heavy or sniper troops, there were only original clones, engineers, and the special classes. Snipers are really airborn troopers, and heavy troops are marine troops. But I love that kind of green there. It's awesome.
Re: Clone Remnant: Rise
Posted: Sun Feb 10, 2008 6:11 pm
by Grev
What face mask thing?
Thanks for the comments! More naboo screens today! Im gonna add some vehicles to the map, some flyers, and tanks for the CIS. The empire already has 2 tanks, Ill look around for more tank placement places.
EDIT1
Well, tis isn't movie realistic althoug in my first map attampt, I made the snipers paratroopers. I may do that now. And mandarek, this is the clone remnant, these skins will be in all these 3 maps.... Next mappack, the skins and sides will change dramatically.
As for the skin qualtiy.. What needs to be changed?
EDIT2
Here are some new naboo screens:
I added the rocket chaingun, but somehow, the cis still does very wel, infact it won with me playing rep most of the game, so enjoy!
Comments?
Re: Clone Remnant: Rise
Posted: Sun Feb 10, 2008 7:31 pm
by JPI Dictator4life
Awesome! Can't wait for this to come out!
Re: Clone Remnant: Rise
Posted: Tue Feb 19, 2008 5:11 pm
by Grev
Thanks! Thats just about it for the republic, Now I have to work on the CIS....
I may give the darktrooper a saber with the mortar launcher geometry, so he will have it as a melee weapon...
EDIT
ok, new updates, screens later. Im making the tatooine map much smaller, so the fighting is canyons and on the crashed ship.
Naboo beta will be released when I add 2 more cps, so the fighting isnt as laggy and ginormous in 1 area.
Mustafar also needs 2cps till beta.
Re: Clone Remnant: Rise
Posted: Tue Feb 19, 2008 5:56 pm
by JPI Dictator4life
Oh god...please don't tell me your putting limits on the map? I hate that! I prefer to explore the whole place. Limits don't let me do that. However, the maps are still going for high 8s and 9s!
Re: Clone Remnant: Rise
Posted: Tue Feb 19, 2008 6:07 pm
by Grev
Dont worry, Im getting rid of all around, so you wont miss a thing.
Re: Clone Remnant: Rise
Posted: Tue Feb 19, 2008 7:24 pm
by JPI Dictator4life
*phew!*
Re: Clone Remnant: Rise
Posted: Sat Feb 23, 2008 12:18 am
by Grev
The naboo beta is out on filefront. Check it out and tell me what you think.
EDIT
Ok, here is the final side layout: No wepoans yet, weapons tba later.
Trooper: Rep: Stormy CIS: B2
Pilot (Special Vehicles Unit.. SVU lol): Rep: Imp Pilot CIS: Droid Pilot
Heavy: Rep: Stormy Heavy CIS: B1
Engineer: Rep: Rep Eng. CIS: B1
Sniper: Rep: Imperial Snpr CIS: B1
Medic: Rep: Republic Snpr CIS: B1
Support: Rep: Darktrooper CIS: Droideka
Commander: Rep: Clone Commander CIS: IG100 MagnaGuard
Re: Clone Remnant: Rise
Posted: Sat Feb 23, 2008 12:47 am
by JPI Dictator4life
Neat. Any descriptions of what they look like or pictures?
Re: Clone Remnant: Rise
Posted: Sun Feb 24, 2008 2:04 pm
by Grev
Here ya go: Here are the screens of the sides. IM keeping all of these skins. I just need to edit the clone sniper I didnt show to work as a medic unit.
Then, IM gonna start work on the CIS:
Stormtrooper:
Heavy:
Imp Sniper:
Darktrooper:
Side Layout Unlocalized:
Comments?
Re: Clone Remnant: Rise
Posted: Sun Feb 24, 2008 2:15 pm
by NullCommando
I'm liking the Stormtrooper

Re: Clone Remnant: Rise
Posted: Sun Feb 24, 2008 2:20 pm
by Grev
THanks! I was trying to get it dark like your talay trooper, but wanted some of my own spin to it, so I added the green design and the dark stomach.
Re: Clone Remnant: Rise
Posted: Sun Feb 24, 2008 2:21 pm
by woner11
I love the rocketeers skin and all the face mask things. :vader2:
Re: Clone Remnant: Rise
Posted: Sun Feb 24, 2008 2:50 pm
by JPI Dictator4life
So far so good. Keep up the good work!
Re: Clone Remnant: Rise
Posted: Sun Feb 24, 2008 2:55 pm
by woner11
Grev wrote:What face mask thing?
The goggles/ black screen that they look through looks different to me.