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Scale models up [Solved]

Posted: Sun Sep 28, 2014 1:12 am
by jojo3450
so hello I downloaded terrian cutters and I followed this tutorial http://www.gametoast.com/viewtopic.php?p=278959#p278959 and I wanted to scale up a Cuttercly.msh so i made a Cuttercly.msh.option and I put this in it
Hidden/Spoiler:
[code]-scale 100.0
-GameObjectClass -GeometryScale = 100.0[/code]
and it did not work what did I do wrong it doesnt change in zero editor thanks for help :cpu:

Re: scale models up

Posted: Sun Sep 28, 2014 5:09 am
by Anakin
-scale 1.0 means original size
-scale 2.0 -> double size
-scale 0.5 -> half size
....

I hope this helps you

Re: scale models up

Posted: Sun Sep 28, 2014 7:19 am
by thelegend
Ah and don'tforget to add:

Code: Select all

GeometryScale = 100.0
Below the Properties line in your odf file of the cutter.

Re: scale models up

Posted: Sun Sep 28, 2014 12:10 pm
by Anakin
You won't need that when you did the msh option thing. For me it works without the odf changes.

Re: scale models up

Posted: Sun Sep 28, 2014 12:51 pm
by thelegend
Yes..but to see the scaled model in zeroeditor he has to change the odf line.

Re: scale models up

Posted: Sun Sep 28, 2014 1:54 pm
by Anakin
Oh yes that's right. But i don't think he'll add the fusion cutter to an map (or maybe he will, so than you need to edit the odf file, too.)

Re: scale models up

Posted: Sun Sep 28, 2014 2:23 pm
by jojo3450
thanks it helped :bowdown:

Re: scale models up

Posted: Sun Sep 28, 2014 2:44 pm
by hunpeter12
Anakin wrote:Oh yes that's right. But i don't think he'll add the fusion cutter to an map (or maybe he will, so than you need to edit the odf file, too.)
He was talking about a TERRAIN cutter model.

Re: scale models up

Posted: Sun Sep 28, 2014 5:37 pm
by Anakin
Oops