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Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 12:03 pm
by Fierfek
Commander_Fett wrote:These sides are looking quite good! However, I might recomend getting rid of/changing unlimited stealth, because while the concept is cool, Ithink he may be a bit overpowering if he's undetectable at all times, basicly.
I was thinking of giving him really weak or no weapons to balance it out - and both sides have it, anyway.

First Post Edited

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:01 pm
by Labj
Well i really like infinite weapons, and better if they dont overheat, and the stealth should be like that, in KotOR it never ends only if you do or if something spots you, and your american F-22
It has stealth and its not on the radars.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:09 pm
by Fierfek
Labj wrote:Well i really like infinite weapons, and better if they dont overheat, and the stealth should be like that, in KotOR it never ends only if you do or if something spots you, and your american F-22
It has stealth and its not on the radars.
Yeah, I have decided to give the spy unlimited stealth as primary, and orbital strike as secondary.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:10 pm
by Labj
Why dont you add it sismic boms too ?

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:15 pm
by Fierfek
Labj wrote:Why dont you add it sismic boms too ?
What? Do you mean time bombs?

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:17 pm
by Labj
Uh, the ones that are in BFX, blue explosion, yes, they are like timeboms but they crush the AT-TEs in one chance.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:23 pm
by Fierfek
Labj wrote:Uh, the ones that are in BFX, blue explosion, yes, they are like timeboms but they crush the AT-TEs in one chance.
I never played BFX, but that sounds too powerful. And I need to get permission from the make of BFX before using any of his stuff in a mod.

First Post Updated

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:29 pm
by Labj
I saw Arc_commander at the credits.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:34 pm
by Fierfek
Labj wrote:I saw Arc_commander at the credits.
Yes, but that wasn't from BFX. ARC_Commander has said that if anyone want to use his BFX assets in a mod, they must ask him first.
The Clone Assassin (what he is credited for) wasn't downloaded from BFX. I downloaded it somewhere on this site.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:37 pm
by Labj
Well, so, but i downloaded Penguin“s, thats the one i have.

You can gain medals with this new mod ?

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:39 pm
by Fierfek
Labj wrote:Well, so, but i downloaded Penguin“s, thats the one i have.

You can gain medals with this new mod ?
Haven't tested, but I think so.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:47 pm
by Labj
Do you have 9 unit classes and one hero in here ?

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:49 pm
by Fierfek
Labj wrote:Do you have 9 unit classes and one hero in here ?
Not quite. I have 7 unit classes and a hero. Thinking of expanding to 8, but not sure.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:54 pm
by Labj
Another stealth unit, a commander, you know...

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 2:59 pm
by Fierfek
Labj wrote:Another stealth unit, a commander, you know...
Have you voted in the poll?

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 3:00 pm
by Labj
Yeah, i am the only one now that voted. :)

Did you added commandos ?

EDIT: Well, more people come so more people voted...

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 3:30 pm
by Fierfek
Labj wrote:Yeah, i am the only one now that voted. :)

Did you added commandos ?

EDIT: Well, more people come so more people voted...
If I add commandos, it will be as heroes.
This is my list of heroes so far:
REP:
Scorch
Boss
Fixer
Sev
Niner
Darman
Atin
Fi

CIS:
Jango
IG-88
Zam Wessel
Bossk
Oom-9
Durge (maybe)

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 3:39 pm
by Labj
Can you set randoms ?

And if durge its going to be in the mod it should have really high health.

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 7:10 pm
by Nihillo
A special operations mod, that's a nice concept. :)

To be sincere, I don't like the red-ish skins, they look messy, besides, red is the most noticeable color in the color spectrum - that's not very stealthy. I would settle for blue, gray and black as the color schemes, if I were you.

I suggest giving a clone one of those googles:
Hidden/Spoiler:
Image
... but with a slightly green hue in the "lens" so it looks like night vision googles. :wink:

Re: Fierfek's Clone Wars Spec Ops Mod

Posted: Sat Jul 25, 2009 7:39 pm
by Fierfek
First Post Updated