Hey!!! Where'd my objects go!!! *SOLVED*
Posted: Sat Sep 02, 2006 3:53 pm
I made a new layer in ZE for a bunch of objects that I put in my map (purely buildings and turrets), I called my new layer "objects" I save, munge, but none of the objects appear in my map! I open up ZE, the objects are still there, I save munge, still not there! so I tried to call up my layer in the LUA, still doesn't show up, but I get these errors:
I also got these

and many others like the last oneMessage Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_dome" already loaded in ather level file
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_mountains_01" already loaded in ather level file
Message Severity: 2
.\Source\SkyManager.cpp(108)
Skyfile NearSceneRange is in old format
Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_mist_11" already loaded in ather level file
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_bldg_large_platform_b" already loaded in ather level file
Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: c23be98e
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8250f61a
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8350f7ad
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8050f2f4
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 8150f487
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7e50efce
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7f50f161
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7c50eca8
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7d50ee3b
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7a50e982
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 7b50eb15
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 5575cc27
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 5475ca94
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_sky_mist_4" already loaded in ather level file
Message Severity: 2
.\Source\GameModel.cpp(221)
Model "myg1_bldg_main_bridge" already loaded in ather level file
Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: ae02fabb
Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 79b068d1
I also got these
My question is: how do you get other layers loaded in the game aside from "[base]" and the game mode layer? I obviously did it wrong.Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk MY2_objects in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MY2\Data\_lvl_pc\MY2\MY2.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:MY2\MY2.lvl