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Multiple modding questions
Posted: Thu Mar 31, 2016 1:34 pm
by CdtFox
Hey all,
I'm back today with different modding question and I prefered to make one subject that several...don't know if this a good thing or not, lol.
1) What is the skeleton name of the clone troopers? I didn't find it! Only for battledroid or maganuard...
2) How can I choose (or replace the default) little era icon?
3) How to localize a new era-mod name?
4) I want to reduce the size of one stock effect. Is there a way to do it with some odf codes (Note that I never made my own effect...

)
Thanks for all the help as usuall guys

Re: Multiple modding questions
Posted: Thu Mar 31, 2016 2:15 pm
by AnthonyBF2
This is a snip from addme.lua from a mod I never finished regarding how to change era icon;
If you're adding a new icon you'll have to include a custom shell.lvl for your mod and include new hud items in there, then load that custom shell.lvl also from addme.lua. If I can recall, era icons are just textures.
Code: Select all
AddNewGameModes( sp_missionselect_listbox_contents,
"cor1%s_%s",
{
era_y = 1,
era_z = 1,
mode_con_y = 1,
mode_ctf_y = 1,
mode_con_z = 1,
mode_ctf_z = 1,
change = {
era_y = { name="Aggressive CW", icon2="rep_icon" },
era_z = { name="Aggressive GCW", icon2="all_icon" },
}
}
)
Regarding effect size, you can edit the effect files in a text editing program. There's can change many bits about effects that way without using particle editor. (if that's the program)
Re: Multiple modding questions
Posted: Wed Apr 06, 2016 4:02 am
by CdtFox
anthonybf2 wrote:This is a snip from addme.lua from a mod I never finished regarding how to change era icon;
If you're adding a new icon you'll have to include a custom shell.lvl for your mod and include new hud items in there, then load that custom shell.lvl also from addme.lua. If I can recall, era icons are just textures.
Code: Select all
AddNewGameModes( sp_missionselect_listbox_contents,
"cor1%s_%s",
{
era_y = 1,
era_z = 1,
mode_con_y = 1,
mode_ctf_y = 1,
mode_con_z = 1,
mode_ctf_z = 1,
change = {
era_y = { name="Aggressive CW", icon2="rep_icon" },
era_z = { name="Aggressive GCW", icon2="all_icon" },
}
}
)
Perfect! Thanks
Regarding effect size, you can edit the effect files in a text editing program. There's can change many bits about effects that way without using particle editor. (if that's the program)
But what code should I use? Do you know wich one? Thanks

Re: Multiple modding questions
Posted: Wed Apr 06, 2016 4:49 am
by Anakin
1) they use the default skeleton. you don't need to put something in the odf file. You'll only need this when you change the basepose skeleton for a custom unit.
Re: Multiple modding questions
Posted: Thu Apr 07, 2016 11:55 am
by CdtFox
Anakin wrote:1) they use the default skeleton. you don't need to put something in the odf file.
Wow I didn't know that, thx!