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Soundstream Regions

Posted: Tue May 24, 2011 2:38 am
by Marth8880
I have one soundstream region that encompasses my entire map, and I have another soundstream region that fits my maps lake. Both of their sound streams work, it's just that there is no "fading" effect when I walk into the lake's region, the sound simply changes completely to the region's sound stream, completely blocking off the global region's.

pi3_amb_crickets is the region encompassing the entire map and pi3_amb_crickets-frogs is the region surrounding the lake.

pi3_ambiance.snd
Hidden/Spoiler:
// Ambient Environment

SoundStreamProperties()
{
Name("pi3_amb_crickets-frogs");
Group("ambientenv");
Inherit("ambientfx_template");
Gain(2.0);
Stream("pi3_ambiance");
SegmentList()
{
Segment("pi3_amb_crickets-frogs", 1.0);
}
}

SoundStreamProperties()
{
Name("pi3_amb_crickets");
Group("ambientenv");
Inherit("ambientfx_template");
Stream("pi3_ambiance");
SegmentList()
{
Segment("pi3_amb_crickets", 1.0);
}
}

Re: Soundstream Regions

Posted: Tue May 24, 2011 8:50 pm
by modmaster13
Try adding a soundspace region.