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HOTX.tga Porblem

Posted: Mon Dec 21, 2009 11:32 am
by G_M_StYlEr_M
after my last map disaster i start a new map the error log say the folling thing
Hidden/Spoiler:
WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings

ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
i start the map and the sky is black O,o ?

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 11:38 am
by Darth_Spiderpig
I got that error too, you can remove the hithx out of your world folder, that's what I did.

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 11:43 am
by G_M_StYlEr_M
Darth_Spiderpig wrote:I got that error too, you can remove the hithx out of your world folder, that's what I did.
but after i remove this file the sky is black :D

problems after problems with bf 2 :D

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 12:07 pm
by Darth_Spiderpig
:?

Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions :roll: :lol: )

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 12:15 pm
by G_M_StYlEr_M
Darth_Spiderpig wrote::?

Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions :roll: :lol: )
no not really i overwerite the file with some another files ?

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 12:55 pm
by Darth_Spiderpig
Huh? :|
Hidden/Spoiler:
Probier's mal in Deutsch :wink:

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 2:00 pm
by BigG00001
I get the impression that this texturefile is abit more 3 Dimensional than it should be^^

anyway, I thought BFII textures had to be something like 512x512... mind you, not for everything, but most things.
Hidden/Spoiler:
Ach Ja, Darth_Spiderpig, du bist nicht der einzigste hier der Deutsch spricht^^

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 3:07 pm
by DarthD.U.C.K.
G_M_StYlEr_M wrote:
Darth_Spiderpig wrote::?

Well, you added the sky the normal way?
(xD, instead of helping, I only ask questions :roll: :lol: )
no not really i overwerite the file with some another files ?
open the hotx.tga file, click resize/resample (this is how it works in irfanview) and change the dimensions to 128x128 and save it
this solves the problem

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 3:19 pm
by Darth_Spiderpig
So, DarthD.U.C.K is here to solve this?

Great, nothing to do anymore. :P
BigG00001 wrote:
Hidden/Spoiler:
Ach Ja, Darth_Spiderpig, du bist nicht der einzigste hier der Deutsch spricht^^
Hidden/Spoiler:
Cool, noch einer. Aber es sind viele Deutsche hier. :wink:

Re: HOTX.tga Porblem

Posted: Mon Dec 21, 2009 4:06 pm
by bobfinkl
Just to clarify, this issue can be ignored completely. It does nothing nor affects anything, it was a useless incomplete texture pandemic had made for something that was never used.