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Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 7:52 am
by Par3210
Hi! I recently got a pickaxe tga and msh from the kind DarthRogueKnight who
will be credited (thanks dude!

) and now I am stuck trying to make whoever wields the pickaxe uses the pickaxe with luke's moves. How do I do this? Here are my odfs just incase I've done the odfs wrong, that might be another thing to fix...
pickaxe_weap_lightsaber odf..
com_weap_inf_lightsaber odf, also in the same folder as my pickaxe msh, tga and the above odf..
How would I make it work? THANKS A BUNCH!!

Re: Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 9:07 am
by Xavious
Is it not showing up, or is ir causing a crash, or what? You never defined exactly what your problem was.
Re: Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 9:14 am
by Par3210
It mentioned in my BF2 log about this:
Re: Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 9:19 am
by Xavious
Ask the creator of the model what the fire point name is for the weapon, and replace hp_fire with whatever it really is.
Re: Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 9:20 am
by Par3210
Okay! Thanks! ...
Xavious you've been so much help to me! Thank you ever so much!

Ingame, the author hasn't replied yet...
Re: Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 11:38 am
by RogueKnight
Hm..... this is awkward, because the firepoint appears to be correctly set up in MS3D....
EDIT: *sigh*.... MS3D fails... I sent the model off to Kinetos so he can replace the meshes with actual hardpoints, so make sure you credit him too in the final releases.
Re: Making my pickaxe WORK.
Posted: Thu Aug 27, 2009 11:52 am
by Par3210
okay, thanks