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What's the best/easiest way to add capital ships? [Solved]

Posted: Mon Oct 12, 2015 6:30 pm
by SkyMastiff
So I'm trying to add capital ships to a test map that I'm using to learn basic skills but I'm confused on how I should add capital ships and what's the best way to approach it, plus I'm running into some problems.

(Let's call my map folder TES) What I did was put all the msh, odf, and effects of the capital ships (I want the Imperial ones but added everything just to be safe) from the provided space_template folder into data_TES/Sides/imp and there I placed it all the .odf files into 'odf', .msh into 'msh' and effects into 'effects' (into the respective folders basically)

So I hop into the Zero editor, go to the objects tab and place imp_cap_stardestroyer1.odf and voila, a part of the capital ship shows up, but then I realized I'd have to do that with every part of the capital ship and I'd have to properly align it etc. so I went looking for an alternative

I then found in the FAQ a tool to add capital ships quickly, so I go into Zero editor, multi-select and use the "Load group" function (can't quite remember how it was called) and load the IMP_Stardestroyer.obg, I then place it and voila, a fully functional imperial capital ship appears with all hangars, turrets, etc. good to go (or so I thought)

I go to munge on the _BUILD of my data_TES, use the 'select all' just to be safe - done - load up my map but nothing has changed, no capital ship is in the actual game.

I then go read the tutorial on "Custom sides" (still not entirely sure on what those are, but I'm pretty sure it's for the assets of the game?) and it turns out I need to add a .req file for each .odf file, so my question is then how do I approach this?

Do I need to make a .req file for EVERY .odf file of every part of the imperial capital ship and add its respective text? Isn't there a better way? Or am I going about this all wrong?

Re: What's the best/easiest way to add capital ships?

Posted: Mon Oct 12, 2015 10:23 pm
by AceMastermind
Your odf, msh and effects folder should go in data_TES\Worlds\TES

Re: What's the best/easiest way to add capital ships?

Posted: Tue Oct 13, 2015 7:40 am
by SkyMastiff
AceMastermind wrote:Your odf, msh and effects folder should go in data_TES\Worlds\TES
It worked! Thank you!

Also, whenever I put the IMP-Stardestroyer.obg in my zero editor and loaded the map in SWBFII the game crashed. Turns out I needed to put the "MUNGED" folder (from the space_template) in TES as well - just leaving this here in case someone runs into the same problem.

Once again, thanks!