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Yavin 4: Mountains (Current version: Beta 0.4)

Posted: Sun Jul 02, 2006 8:35 pm
by crazytieguy

RE: Yavin 4: Mountains

Posted: Sun Jul 02, 2006 8:37 pm
by =AOX=Durge
Hmmmm,Are you making new sides?

Posted: Sun Jul 02, 2006 8:38 pm
by crazytieguy
No, I'm just using the existing sides for the Rebels and the Empire. However, they get pilots instead of engineers because of the numerous starfighters. :wink:

Posted: Sun Jul 02, 2006 8:42 pm
by crazytieguy
Also, there are reskinned Hoth Defense Turrets that have been renamed to Yavin Defense Turrets, and some Yavin Tower Turrets. They are currently all guarding the Rebels' main starfighter and speederbike spawns, but I hope to create more throughout the map.

There are X-wings and Y-wings for the Rebels, TIE fighters and bombers for the Imperials, and speederbikes for both teams.

Posted: Sun Jul 02, 2006 8:42 pm
by =AOX=Durge
0_o. K, I think adding a cap ship since you have fighters and pilots.Can you show a Defense turret pic?

Posted: Sun Jul 02, 2006 8:47 pm
by Darth_Plagus_The_Wise
Seems like a pretty good start to your map... keep on improving it

Posted: Sun Jul 02, 2006 8:49 pm
by crazytieguy
One question: What would a capital ship be doing in the middle of a ground battle? The fighters alone make it unfair for the infantry...

Posted: Sun Jul 02, 2006 8:50 pm
by =AOX=Durge
No in air as a CP, for fighters to spawn in.

Posted: Sun Jul 02, 2006 8:52 pm
by crazytieguy
=AOX=Durge wrote:No in air as a CP, for fighters to spawn in.
Oh. I'll think about it.

Posted: Sun Jul 02, 2006 9:30 pm
by crazytieguy
Does anyone else have any comments or new ideas?

Posted: Sun Jul 02, 2006 9:32 pm
by crazytieguy
EDIT: Sorry Teancum, I didn't mean this as a bump, I was just sort of impatient, as the view count on my thread was increasing, but no one was replying... :roll:

Posted: Sun Jul 02, 2006 10:22 pm
by Teancum
Whoa whoa whoa --- Don't bump a topic over and over. ESPECIALLY only 2 minutes apart. That's a quick way to get your thread locked.

Posted: Sun Jul 02, 2006 11:24 pm
by crazytieguy
oops...sorry Teancum...

Posted: Mon Jul 03, 2006 12:01 am
by Protector_Pulch
Your ground lacks a proper grass texture, trees and texture variation.

Posted: Mon Jul 03, 2006 1:47 am
by AlPhA29
Needs trees many many trees(Yavin 4 is very forested)
Needs artefacts lying everywhere(the temple stuffs)
the yavin tower turret change them to chaingun as its hard to hit infantry
with the normal laser
and if your adding the fighters, spawn them from the ground.

Posted: Mon Jul 03, 2006 12:26 pm
by Wadi

Posted: Tue Jul 04, 2006 3:36 am
by Protector_Pulch
Yes, but
1 - your thread is "dead" right now (last post on june 16 )
2 - you two don't have the same map setting, just the same name:
CTG is making a fighter-based map, you're making an infantry map, afaik.
3- as your thread is "dead" (see above), I don't think CTG has ever seen it, and therefore, he couldn't copy anything
4 - even if he was copying anything, it's not that bad , for your thread/project is dead.

Posted: Tue Jul 04, 2006 11:26 am
by Wadi
The project isn't dead! Okay, the thread might be, but that doesn't mean I'm not working on it any more.

Posted: Tue Jul 04, 2006 5:32 pm
by crazytieguy
Protector_Pulch wrote:Your ground lacks a proper grass texture, trees and texture variation.
Sorrry, but I'm new to SWBF modding in general, and this IS my first map...
AlPhA29 wrote:Needs trees many many trees(Yavin 4 is very forested)
Needs artefacts lying everywhere(the temple stuffs)
the yavin tower turret change them to chaingun as its hard to hit infantry
with the normal laser
and if your adding the fighters, spawn them from the ground.
I will try to add assets to the map from the Yavin 4 Assets folder. I will think about changing the turrets to chainguns. The fighters are already spawning from the ground.

All taken care of in version 0.4!

Posted: Tue Jul 04, 2006 5:37 pm
by crazytieguy
Wadi wrote:????

I had this idea first!

http://www.gametoast.com/index.php?name ... 28&start=0
I have had this idea for ages, but I haven't posted it on Gametoast for a long time. I can truthfully say that I had never seen your thread. Also, I posted it in the WIP section first. :D