Hey GT, progress on my two maps is at a stand still, so i figured i would release my vehicle improvements so that other modders can use them. Yes i know these vehicles have been released before and i'm not trying step on anyone's toes, just hoping it can help save someone time an energy working on them. The first release is a continuation of psych0fred's work on the Alliance ATPT from the BF1 assets. The K-Wing, MAF, and Combat Speeders will be out soon, just working separating them to make it easier to choose what you want to download and what you don't.
This is a continuation of psych0fred's work on Pandemics ATPT thats was included with the BF1 mod tools assets. I created a new ODF, fixed many of the issues and also fixed the ATST's unused secondary laser (charge-up), as its main and only weapon.These assets are for modders only, if you do use them make sure to credit Psych0fred for the alpha version and Sandtrooper for the ODF.I recommend darking the ATPT's texture to fit BF2's enviroment, but it depends on your map and taste, i did not included a modified texture, i will leave it to you.
Credits:
-LA/Pandemic = mod tools and assets
-Psych0fred = Alpha ATPT assets (modified model?)
-SandTrooper = Weapon and Vehicle ODF's
-DarthD.U.C.K. = Turrets (Guide) Essay
-Teancum and Maveritchell = convopack and assets
-Gametoast = hosting
Know Bugs:
-Still needs a death animation
-Collison needs improvement
THESE LEVELS AND ELEMENTS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS,
A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Alliance ATPT Screenshots:
Hidden/Spoiler:
Re: SandTrooper's Release Thread: Alliance ATPT
Posted: Fri Dec 02, 2011 8:26 pm
by Marth8880
The model looks very good, but you may want to increase the contrast in the texture so it doesn't look as faded.
Re: SandTrooper's Release Thread: Alliance ATPT
Posted: Fri Dec 02, 2011 8:45 pm
by SandTrooper
The texture and model is from the BF1 assets, so your right marth, it does not look that great in BF2's overall environment. I have a version for my map that is darkened, but I didn't include it with these assets. I wanted to leave the original texture in here as a good base for whoever ends up using this, so they can customize it to their liking and to match their maps environment.
AQT wrote:When you release the other vehicles you plan to fix, can you please release them all in this very topic? Thanks.
Ya AQT, I will use this same Thread, edit my first post to be exact, hopefully by the end of next week, I'm just finishing testing each individually.
Re: SandTrooper's Release Thread: Alliance ATPT
Posted: Fri Dec 02, 2011 9:43 pm
by AQT
When you release the other vehicles you plan to fix, can you please release them all in this very topic? Thanks.