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Invade the Uninvadeble - a map idea!
Posted: Sun Apr 17, 2005 3:59 pm
by yellowblood
The story is:
5 munth after the battle of Hoth, the Imp and the Rebles were getting very bored. they turn to "Master Funayoda" who was a Funy Master. He talled them to build a special area wich they can fight for death in it, but with a great plesure. When they asked him "how the area should look like?" he gave them this map -
Fun is all about this map. Please build it!
Notes:
- the invaders have a completly air control, and ground vechiles. that should balance things. if you think the invaders have too many forces, you can give the defence some ground vechiles.
- the 2 invaders's command posts on south are behind hills - behind the AA reach.
- If you guys didn't understand this from the map, the defence is on a high place, and where the AA are - there is a cliff. the only way to go up is throuh the ramp.
I had like to see your opinion, what ever its good or bad =]
P.S.
My main languege isn't English, so plz, dont think I am an idiot couse of spelling and grammer sh-its...
RE: Invade the Uninvadeble - a map idea!
Posted: Sun Apr 17, 2005 4:33 pm
by ShadowMarth03
So an uphill battle to the final command post? Sounds familiar...
RE: Invade the Uninvadeble - a map idea!
Posted: Sun Apr 17, 2005 4:40 pm
by yellowblood
familiar. agreed. but not this shape. it can be rocks =)
RE: Invade the Uninvadeble - a map idea!
Posted: Sun Apr 17, 2005 9:09 pm
by guru
holy AA fest! this could be very cool , it does however seem like another map i already see plans for, omaha beach? anyone?
RE: Invade the Uninvadeble - a map idea!
Posted: Sun Apr 17, 2005 10:38 pm
by BlackHawk549
any good invation map would have an uphill battle and a hard battle
Posted: Mon Apr 18, 2005 12:02 am
by fruitymarshmallow

I don't know.... this reminds me of the desert assault map... just this idea looks a little more like the desert assault map on steroids, but still, the faction on the top of the hill has total advantage. (If you've played the desert assault map, you know what I mean)
Posted: Mon Apr 18, 2005 2:01 am
by yellowblood
The defence had no vechiles. The invaders need to combine air strike with infantry movement.
It does remind other maps, but still.... its can be a lot fun =]
ty 4 your comments
Posted: Mon Apr 18, 2005 3:56 pm
by BlackHawk549
U make an uphill battle sound so bad u guys. It can be tons of fun, running up takin cover when u get to the top, then move in, just not as fast as i made it sound

Posted: Mon Apr 18, 2005 5:51 pm
by yellowblood
I just LOVE the AA guns..... And this is the map I thought to be the more funn you can do with AAs.
Maby I will creat another map that can give fun for the AAs!
Posted: Mon Apr 18, 2005 6:08 pm
by fruitymarshmallow
Sorry Blackhawk, I didn't mean to make it sound bad, it's just that with only stormies vs. rebels, the desert assault map ( an uphill map) was alittle to repetitive... I mean, the stormies ALWAYS win, even on hard mode, even if you are one, because all they have to do is go to the edge of the hill and grenade the heck out of those "rebel scum". And because the rebels are on the bottom, their grenades roll down and kill themselves...
Posted: Tue Apr 19, 2005 6:11 am
by yellowblood
This map is balance. the rebels have x-wings and Y-wing for destroying the AA guns.
I think it could be very fun.....
Posted: Tue Apr 19, 2005 8:51 am
by quasimodo12
this map looks like a very good idea. yellowblood is correct, if the rebels can knock out enough AAs, then the rebels could potentially infilatrate through air and draw away the forces guarding the hill. :!: looks really cool
1st Post!

Posted: Tue Apr 19, 2005 9:12 am
by Qdin
LOL, I've JUST started a Conquer And Cover Map

hehe, an Invading map too - but I'm STILL new at the Mapping thing, so I'm kinda slow. My map isn't SWBF familiar (very much) with only 3 classes to play with. Pilot, Infantry, and the Rocket Men (Vanguards)
Hehe, I just have 1 question to the "Elite mappers":
Is it possible to make AI's Shoot at one point??? like let them Shoot at a "Door" untill its down??? (I know the door thing can't work, but look at the shooting part

) is it?
well, that would be a GREAT help, and make the map REALLY fun
C ya - and I've allready started on The CAC - Conquer And Cover

Posted: Tue Apr 19, 2005 9:19 am
by yellowblood
Use a lot of AA guns man, not the shity turrets
GOOD LUCK !
Posted: Thu Apr 21, 2005 8:39 am
by yellowblood
so? any builders?
Posted: Thu Apr 21, 2005 11:46 am
by OOM-9
I could build this once I finish the map I am working on
is it a hoth map or?
Posted: Thu Apr 21, 2005 12:30 pm
by yellowblood
Tatueen theme will be the best for this map

thank you very much
Posted: Thu Apr 21, 2005 8:44 pm
by OOM-9
I am thinking the huge main bunker at the top should be the canteena
can't beat canteena music

Posted: Thu Apr 21, 2005 9:50 pm
by EraOfDesann2005
A bunker would be nifty. Is this map going to be big?
Posted: Fri Apr 22, 2005 12:42 pm
by OOM-9
I dunno... once I finish a decent map for ARC to release then I'll start on it... unless someone wants to go ahead
