Re: MshEx Beta 3
Posted: Thu Dec 29, 2011 6:31 am
-bump for clarification-
many people have problems with UVs that are incorrect ingame. there can be two different resons for that:
1st: the model has multiple clusters and/or texture projections. mutiple projecionswill mess up the model(like repsharpshooter said) and multiple clusters may. for everybody who doesnt know where to check the clusters/projections, here is a picture of how it mustnt/must look like:

2nd: the model contains some data that meshex doesnt like/understand. you can either select all models, export them as obj and reimport them or select all polygons, right click and choose "extract polygons (delete)"
many people have problems with UVs that are incorrect ingame. there can be two different resons for that:
1st: the model has multiple clusters and/or texture projections. mutiple projecionswill mess up the model(like repsharpshooter said) and multiple clusters may. for everybody who doesnt know where to check the clusters/projections, here is a picture of how it mustnt/must look like:
2nd: the model contains some data that meshex doesnt like/understand. you can either select all models, export them as obj and reimport them or select all polygons, right click and choose "extract polygons (delete)"