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Lightsaber stuff

Posted: Fri Jun 06, 2008 4:52 pm
by PsYcH0_]-[aMsT3r
Ok ive started a map thats coming on well but i need some help with extremley obvious stuff that i cant find any topics on. The questions are (drum roll)
1. How do i give a player dual sabers? I copied some stuff from aalay's ODF into the emporer's but it still dont work :S
2. How do i change the combos? Tried give the emp mace's by copying the mace's combo around and changed it in the ODF but it just crashes...
3. Ive tried using the anims other people made the TheDarkMask's Shaaki anims, zaabin and zafbin by replace the emps (i like empie hes cool xD) anims, zaabin and zafbin file but it crashes. PLease help!
Thx beforefoot.

Re: Lightsaber stuff

Posted: Fri Jun 06, 2008 6:53 pm
by Crazy_Ewok
3. Are these the shaak ti animations you speak of. I made them and they worked perfectly for three months until one day it just crashed. I wouldn't use them until I figure out what is wrong. http://files.filefront.com/shaakzip/;95 ... einfo.html

Re: Lightsaber stuff

Posted: Sat Jun 07, 2008 5:57 am
by PsYcH0_]-[aMsT3r
I tried that as well but it crashed :(

Re: Lightsaber stuff

Posted: Sun Jun 08, 2008 11:48 am
by nmycon
you cant have a everything different! come on...

aalya's sabers, mace's combo and the emperor's animations wont work together

if you want double sabers it has to be aalya all the way!

Re: Lightsaber stuff

Posted: Sun Jun 08, 2008 11:57 am
by PsYcH0_]-[aMsT3r
I dont want that :?. Those are three different questions.
For aalay should i change the line
OffhandGeometryName = "rep_weap_aalya_lightsabre"
to
OffhandGeometryName = "imp_weap_emporer_lightsabre"
or something like that.

Re: Lightsaber stuff

Posted: Sun Jun 08, 2008 12:08 pm
by Fingerfood
nmycon wrote:you cant have a everything different! come on...

aalya's sabers, mace's combo and the emperor's animations wont work together

if you want double sabers it has to be aalya all the way!
You can have diversity... come on... :roll:
What you'd do is copy over rep_weap_lightsaber_aalya.odf to your sides odf folder, then put that as the emperor's default weapon, so it would look something like... (off the top of my head, may not be correct)

WEAPONSECTION = 1
WeaponName = rep_weap_lightsaber_aalya
WeaponAmmo = 0


Not sure on your other two questions. :?

Re: Lightsaber stuff

Posted: Sun Jun 08, 2008 12:14 pm
by PsYcH0_]-[aMsT3r
OK thx ill try that should work but should i copy all the combos and stuff as well??

Re: Lightsaber stuff

Posted: Sun Jun 08, 2008 12:17 pm
by Fingerfood
O yeah... forgot about them... :lol:
I'd just copy all references of aalya over, just to be safe. Oh, and don't forget the msh and tga!