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Need Help With Super Battledroid Muzzleflash [Solved]

Posted: Tue Dec 21, 2021 2:35 pm
by MDPtoaster
Hi, I'm nearly completed a big side texture upscaling project and I want to know how I give the default super battledroid his muzzleflash.
I'm also having trouble with the particle editor, so if that's what i need to use, can anyone just give me a file to plop into my cis folder to turn this headache off please?

Re: Need Help With Super Battledroid Muzzleflash

Posted: Thu Dec 30, 2021 8:25 pm
by AQT
You won't need Particle Editor. The solution is already in the stock assets. See this thread: viewtopic.php?f=27&t=28684

Re: Need Help With Super Battledroid Muzzleflash

Posted: Sat Jan 01, 2022 10:32 am
by MDPtoaster
AQT wrote:
Thu Dec 30, 2021 8:25 pm
You won't need Particle Editor. The solution is already in the stock assets. See this thread: viewtopic.php?f=27&t=28684
cis_weap_inf_sbdroidmuzzle.msh is already in my side assets, what do I do with it to make it work?

Re: Need Help With Super Battledroid Muzzleflash

Posted: Sun Jan 02, 2022 12:52 am
by AQT
It is essentially the weapon model that you have to use. You edit the SBD's wrist blaster weapon ODF to reference this msh.

Re: Need Help With Super Battledroid Muzzleflash

Posted: Tue Jan 04, 2022 1:42 pm
by MDPtoaster
AQT wrote:
Sun Jan 02, 2022 12:52 am
It is essentially the weapon model that you have to use. You edit the SBD's wrist blaster weapon ODF to reference this msh.
I never imagined it would be as simple as making "cis_weap_inf_wrist_blaster" look something like this:

Code: Select all

[WeaponClass]
ClassParent         = "com_weap_inf_rifle"
GeometryName        = "cis_weap_inf_sbdroidmuzzle.msh"


[Properties]
OrdnanceName        = "cis_weap_inf_wrist_blaster_ord"
GeometryName        = "cis_weap_inf_sbdroidmuzzle"


//FirePointName     = "hp_fire"

HUDTag              = "hud_cis_wristblaster"


ShotDelay           = "0.25"
As well as making "cis_weap_inf_wrist_trishot.odf" look like this:

Code: Select all

[WeaponClass]
ClassLabel      = "cannon"
GeometryName        = "cis_weap_inf_sbdroidmuzzle.msh"

[Properties]
AnimationBank       = "rifle"
GeometryName        = "cis_weap_inf_sbdroidmuzzle"

HUDTag              = "hud_cis_trishot"
and even making your "cis_weap_award_wrist_blaster.odf" look like this:

Code: Select all

[WeaponClass]
ClassParent         = "com_weap_award_rifle"
GeometryName        = "cis_weap_inf_sbdroidmuzzle.msh"

[Properties]
OrdnanceName        = "cis_weap_award_wrist_blaster_ord"
GeometryName        = "cis_weap_inf_sbdroidmuzzle"
//FirePointName     = "hp_fire"


HUDTag              = "hud_cis_wristblaster"
I never would've guessed it was that simple, thanks man and I hope this big slab of text helps anyone else that gets confused by this.
Don't forget to add those hud tags to the .odf or else the wrist blasters won't have hud icons

Re: Need Help With Super Battledroid Muzzleflash [Solved]

Posted: Sat Jan 08, 2022 7:25 pm
by AQT
No problem! Don't forget about HiResGeometry(?) too for first person view.

Re: Need Help With Super Battledroid Muzzleflash [Solved]

Posted: Tue Jan 18, 2022 7:11 pm
by MDPtoaster
AQT wrote:
Sat Jan 08, 2022 7:25 pm
No problem! Don't forget about HiResGeometry(?) too for first person view.
Its been a little bit since I last munged, but I initially did that and I think it made the sbd hand go away for some reason.