Is there a way to add additional AnimationBank names? For example, add Han's pistol animation under the name "smugglerpistol" and the Fett Wrist Rocket anim under the name "wristshot." This would allow you to have all the different weapon firing animations in one animation set. A universal animation set!
If you have all the animation banks on one weapon, even if that doesn't come up with munge errors, the game will try to play each of the firing animations from each animationbank when the unit fires at the same time, which will look quite odd methinks.
Perhaps you mean combining the best parts of certain animationbanks into one.
If you have all the animation banks on one weapon, even if that doesn't come up with munge errors, the game will try to play each of the firing animations from each animationbank when the unit fires at the same time, which will look quite odd methinks.
Perhaps you mean combining the best parts of certain animationbanks into one.
I mean creating an animation set that would allow you to use any of them in the unit. For example, Han's anims overwrites the pistol anims, so my question was how to add them both, with Han's taking a different name.
I'm still confused as to why you would want to add both, though.
Perhaps I'm misunderstanding what you want to do, could you elaborate?
EDIT:
Maybe I've got it now.
Do you want the same weapon to have two options, as in Han-style animations or Regular Pistol animations?
If yes then you can just create an identical weapon with just that one animationbank line changed.
For the way the game handle the hierarchy of animations there is this doc from Fred's site, you might have to read through it a couple of times (I know I did) to get how it is done. But to sum up the parent of everything is human animation banks with "special" ones overriding them once stated properly in the odf.