Page 1 of 1

Scaling a lightsaber to make it more "staff" like ? [Solved]

Posted: Sun Nov 09, 2014 12:41 pm
by Indytotof
Hello modders and mappers, here is Indytotof !

Is that possible to scale up the stock lightsaber to make it have the size of a staff ?

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 12:46 pm
by MileHighGuy
yes, even without any 3D modeling.

inf the lightsaber .odf change
LightSaberLength = "1.0"
and in the matching .combo file referenced in the ligthsaber odf, for example
ComboAnimationBank = "human_sabre melee rep_hero_macewindu"
is rep_hero_macewindu.combo,

change all instances (there are many) of
DamageLength(1.5);
to your desired number.

I like to make them match, but you can do whatever you want.

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 12:54 pm
by Indytotof
It will make the saber hilt have the desired size ?

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 12:55 pm
by MileHighGuy
To scale the hilt you have to use a 3D modeling program. What I posted changes the length of the blade.

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 12:58 pm
by Indytotof
All I want to do is scale the hilt.

Can you teach me how to do ?

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 1:37 pm
by MileHighGuy

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 1:46 pm
by Indytotof
Seeing nothing helpful for scaling up objects...

EDIT : Find how to...

Test on the going.

Re: Scaling a lightsaber to make it more "staff" like ?

Posted: Sun Nov 09, 2014 2:04 pm
by MileHighGuy
Well you have to import the model into XSI with ZEtools and scale it. Or you could just make a new one (which could look better). I'm not going to explain it because there are a lot of tutorials here already that explain how to use XSI better than I could. And there are tutorials elsewhere on the internet.

EDIT: the only way to scale the model without a 3D modeling program would be to put -scale 2.0 in the .msh.option file of the lightsaber but that would look horribly ugly because it would be scaled in all directions. It wouldn't look like a staff.

Re: Scaling a lightsaber to make it more "staff" like ? [Sol

Posted: Sun Nov 09, 2014 3:39 pm
by Indytotof
New weapon perfectly working but... look wierdo...

But I know how to scale up objects on xsi now, that the principal !