If you want to add a custom first person model to your map and not have to force people to move files around to install it, then the method described by psych0fred
HERE (copied below) is preferred.
There is an easier way to put the first person model on your new units.
I created a bothan spy and had this as the FirstPerson line in the unit's ODF:
FirstPerson = "bothan\bothan;all_1st_bothans"
My sideID name is
bothan.
The side req name is
bothan.
The first person model file name is
all_1st_bothans.msh but it is listed in the side req and the FirstPerson path without ".msh" appended.
The first person msh and texture file goes in your side's msh folder.
Then I added the following section to my side req:
Code: Select all
REQN
{
"model"
"all_1st_bothans"
}
This tells the munge to also include the model in the sideID.lvl, where it will be found.
If you use the method above, the addon map itself will contain the necessary files for it to work which means you won't have to copy the new first person *.lvl files to the Gamedata\data\_lvl_pc\FPM folder.