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Spawn Restrictions
Posted: Sat Oct 16, 2010 4:12 pm
by thesnyder25
I had this idea of having a command post on top of the frigate on my map. The soldiers in my map called Orbital Drop Stormtroopers (respect to Halo: ODST) would then jet jump off the frigate an land safely. However a cant have normal troops jumping off frigates because they would get wrecked upon hitting the ground. So how would i restrct the command post on the frigate to only spawn the Orbital Drop Stormtroopers?
Re: Spawn Restrictions
Posted: Sat Oct 16, 2010 5:07 pm
by SAMofBIA
if you dont care to play the regular Stormies, you could always make them locals and have them spawn in different locations
Re: Spawn Restrictions
Posted: Sat Oct 16, 2010 5:10 pm
by thesnyder25
o yea i guess but the normal stormies r still cool thanks anyway
Re: Spawn Restrictions
Posted: Sat Oct 16, 2010 5:37 pm
by sim-al2
Or you could have the AI ODSTs on a local team and have that team spawn only up there. You could still have have some on the playable teams, but you wouldn't be able to spawn on it unless you have a workaround of another CP on top (not added to the lua so that it doesn't count for conquest captures) with a AI spawn weight of zero to it (if you add a spawn weight make sure to add one to all the cps.)
Re: Spawn Restrictions
Posted: Sat Oct 16, 2010 6:26 pm
by Fiodis
Or you could not have any CP on the frigate, and instead have a CP on the ground that anyone can spawn at. Using LUA coding, when a unit spawns you detect what type they are and where they spawned. If they're a drop trooper and they spawned at that specific CP, you teleport them up to the frigate. I did something similar with a proof-of-concept paratrooper unit.