Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Hebes24
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Re: Model showcase thread Part II

Post by Hebes24 »

Either that or on one of Dann's maps would be Hilarious!
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Re: Model showcase thread Part II

Post by Crazy_Ewok »

:bowdown: Caleb that thing is....:eek: Wow, I've wanted one of those ever since the clone wars series came out
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Re: Model showcase thread Part II

Post by SilvaDalek »

SWEET!!! This is going to be awsome. :P
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Re: Model showcase thread Part II

Post by Grev »

Caleb, can I have that please? I tried to recreate it by giving the ordinary one different anims, but this is cooler!
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Re: Model showcase thread Part II

Post by Fingerfood »

I think it would look better if you made his right hand go underneath and move the trigger underneath as well. Then that trooper would look perfect!
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Re: Model showcase thread Part II

Post by Caleb1117 »

I'll post a a download for it, in my release topic, in a minute.

Also, its position in the units hands is fixed.

Image
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Re: Model showcase thread Part II

Post by Syth »

Nice! Did you get that from my idea?
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Re: Model showcase thread Part II

Post by Caleb1117 »

I had the Idea before that, but you mentioning it recently did prompt me forward.
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Re: Model showcase thread Part II

Post by Crazy_Ewok »

A mallet for Kirby? :)

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Re: Model showcase thread Part II

Post by Fingerfood »

What is it with people and mallets???

Nice model. I couldn't make something like that...
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Re: Model showcase thread Part II

Post by NullCommando »

*bonk* That would be funny to hit enemies with, if only we could make 'em flat..
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Re: Model showcase thread Part II

Post by superstriker250 »

hah :funny2: nice mallet i guess ssbm and ssbb are making him kirby-krazed
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Re: Model showcase thread Part II

Post by jedi_pilot »

Well, with everyone posting all of their cool models I felt obligated to post some pics of my newest weapons :mrgreen: . Sorry for the grainy pictures.

My A-280 :D,
Image

Image


and my DH-17 :D
Image

Image
but, as you can see with my DH-17, the texture is really dark on one side and really light on the other :faint: . What is my problem???
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Re: Model showcase thread Part II

Post by Thunder »

Crazy_Ewok wrote:A mallet for Kirby? :)

Image
Perfect
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

Nice!
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Re: Model showcase thread Part II

Post by Taivyx »

Nice models, jedi_pilot, Repsharpshooter already made an A280, that's included in the 1.2 patch, but yours looks nice as well.
I would think your problem with your DH17 is that you forgot to unwrap both sides of the model, but that would make it appear a flat-gray....
It could possibly be a lighting problem. I dunno.
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Re: Model showcase thread Part II

Post by superstriker250 »

very nice stuff
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Re: Model showcase thread Part II

Post by jedi_pilot »

What's a Shadowvolume, and what do you mean by sub-meshes :lol: ??? Because the texture already looks screwed up after I merge it :faint: .
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Re: Model showcase thread Part II

Post by [SBF]ATATFIGHTR »

Those blasters are really good, but I think they could be a little Bigger.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

make shure you hide all meshes you dont want to see ingame (shadowvolume will cast the weapons shadow)
have you merged right? maybe you forgot to merge the uvs
or you deleted a mesh wchich is parent of your visible mesh
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