Page 1 of 1

Did they just nail down the tie fighters?

Posted: Sat Jun 25, 2005 12:16 pm
by Astute
Was playing around with a tie fighter earlier trying to do stunts and such, when i noticed that after it spawns, it remains immobile no matter what i do. I tried blowing it up, dropping it from high places (editor), sliding it of ramps.. nothing. So how do i make it slide/bounce/move without a pilot entering first? I'd also like to be able to spawn it as well (tie hangars).

RE: Did they just nail down the tie fighters?

Posted: Sat Jun 25, 2005 7:19 pm
by Gynt_Ryles
No clue, however, try spawning them on walkways. I was on Bespin: Platforms, and I landed a TIE fighter on a walkway (the infantry ones connecting the platforms) and since the wings are wider than the walkway, after it landed it slowly shimmied down the walkway. It was hilarious watching a a shaking TIE crawl down a ramp.

I like the idea for a TIE hangar.

RE: Did they just nail down the tie fighters?

Posted: Sat Jun 25, 2005 10:19 pm
by Astute
i've tried a bunch of different methods, just nothing happens. Was thinking of making it into a grenade, but i can't spawn that like a vehicle. Keep in mind it doesn't have to be functional.

RE: Did they just nail down the tie fighters?

Posted: Sun Jun 26, 2005 7:43 am
by Gynt_Ryles
A TIE fighter grenade? I see it now: a Dark Trooper is walking around, and spots a group of Rebels standing in a tunnel. So he throws a TIE at them and it explodes and they all die. :)

RE: Did they just nail down the tie fighters?

Posted: Sun Jun 26, 2005 3:57 pm
by Astute
actually i ment giving the tie fighter the physics of a grenade.. you know the bounce and gravity