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Posted: Thu Mar 09, 2006 9:32 am
by Qdin
aren't doublelightsabers using one crystal..? :wink:
unless it's a rainbow crystal, I'd doubt it would have different laser-glow :wink:

but it looks good. are you also gonna use some of the .combo files from the other jedies? :o (like Obi-wan Kenobi's sprint attack just for fun)
and that would also make some difference in the battles :wink:

Posted: Thu Mar 09, 2006 11:33 am
by Slayer_Hunter_J
Qdin wrote:but it looks good. are you also gonna use some of the .combo files from the other jedies? :o (like Obi-wan Kenobi's sprint attack just for fun)
and that would also make some difference in the battles :wink:
Nah, this is my first creation and im just figuring things out. MAybe if i create another one...

And you can beta test -=DE=-Seth

Note to self, 6/10 spots filled.

Posted: Thu Mar 09, 2006 7:01 pm
by deathmaster
Any room for me to beta test?

Posted: Thu Mar 09, 2006 8:03 pm
by Slayer_Hunter_J
Sure.
7/10

Posted: Thu Mar 09, 2006 8:36 pm
by deathmaster
Sweet

Posted: Thu Mar 09, 2006 11:49 pm
by BF2-Master
Can I be beta-tester #8?

Posted: Fri Mar 10, 2006 12:59 am
by Slayer_Hunter_J
Sure, you can. Especially since you can count! :P

Posted: Fri Mar 10, 2006 9:37 am
by Mekko
Can I be number 9? :- D

Posted: Fri Mar 10, 2006 8:25 pm
by Slayer_Hunter_J
OK, one more. And remember to take some screens cause my comp is messed up.

Posted: Sat Mar 11, 2006 3:50 am
by TAWArtemis
I made one of these too. How did you get around the tentacle problem? What skeleton are you using?

I would love to see your .odf

Posted: Sat Mar 11, 2006 1:02 pm
by Slayer_Hunter_J
I dont know what i did! (lol) Want me to PM you my Gungan's .odf?

Posted: Sat Mar 11, 2006 1:14 pm
by Leviathan
Off-topic : Would you mind posting the content of this Object Definition File in this topic, instead ? Indeed, I think it might be easier to manage for both you and all GameToast members who would be also interested in getting this file... (Thus, your Private Messaging Inbox wouldn't be invaded by "unwanted messages"...)

Thanks in advance, Slayer' !... :wink:

Posted: Sat Mar 11, 2006 1:24 pm
by Slayer_Hunter_J
Okally-Dokally Neighborino.



[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "gungan.msh"

[Properties]
NumTentacles = "2"
BonesPerTentacle = "3"
TentacleCollType = "0"

AISizeType = "HOVER"

GeometryName = "gungan"
GeometryLowRes = "gungan_low1"

AnimationName = "gnj_gunganjedi"

JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName1 = "gnj_weap_doublesabre"
WeaponAmmo1 = 0

WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0

WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_lightning"
WeaponAmmo3 = 0

Posted: Sat Mar 11, 2006 3:52 pm
by DaCheat
if its not allready taken i would unquestioningly be number 10 :D

Posted: Sat Mar 11, 2006 4:00 pm
by Slayer_Hunter_J
You can have it. Everyone who has a spot, check you PMs soon.

Posted: Sat Mar 11, 2006 4:05 pm
by TAWArtemis
outstanding! My odf is almost exactly the same. Can you zip and email me the animation file:


AnimationName = "gnj_gunganjedi"


If sould be in:C:\BF2_ModTools\data_MODID\Animations\SoldierAnimationBank.

I think I could learn what I need from that set of file.

I will pm you my email.

Posted: Sat Mar 11, 2006 4:08 pm
by Slayer_Hunter_J
OK then.

Posted: Sat Mar 11, 2006 5:54 pm
by Master_Devwi
Good job! Here are 11 Gungan Jedi screen shots. I can post them here if you want, but they're all really large files, so I'd have to shrink them to fit the message board and make sure they didn't exceed 1MB.

Click here to download the Gungan Jedi screen shots!


Bugs found (not including those listed in PM):
* Health depletes really fast.
* Lightsaber animation is all red when swinging; not red and blue.

I'll let you know if I find anything else! :)

Posted: Sat Mar 11, 2006 6:54 pm
by Slayer_Hunter_J
Thanks for the pics. I didnt say so, but i got the lightsabre animation corrected, its just not in the beta. Youre the second person to say that he is very weak, if people keep saying that i guess that i'll increase his health. Thank anyways for the feedback!.

Posted: Sat Mar 11, 2006 7:45 pm
by Teancum
Nice pics. The Gungan is turning out really good.