Page 2 of 2

Re: EvilleJedi's Venator

Posted: Wed Feb 03, 2010 7:55 pm
by Darth_Squoobus
Darth_Spiderpig wrote:
Anakin wrote: whats the diferent to the normal one from pandamic??
Well, most likely the skin and the model. look at the screens, dude.
That, and it's incredibly more accurate than the shipped one.

In fact, this inspires me to get off my butt and improve the imperial star destroyer.

Re: EvilleJedi's Venator

Posted: Sat Feb 06, 2010 1:37 pm
by DarthD.U.C.K.
trainmaster611 wrote:Thanks everyone, just remember that this is EvilleJedi's model. And I seem to recall that he had a hand in making an EAW mod using his models.
DarthD.U.C.K. wrote:it has a bottom-hangar

the model and texture are amazing!

a small suggestion: give it detail-mapping then it will look "less blurry" ingame
Sounds like a good idea but how is that done? The texture is pretty nice to begin with but I had to shrink the model for it to be a suitable size in swbf2 so as a result, the compressed image looks blurry.
if you dont have pandemictool:
open meshtool and give the models a bumpmap, then open them with a hexeditor and change the numbers which indicate the flag to the ones you find in the shipped venators or sds meshes (further information about flags etc can be found here )

Re: EvilleJedi's Venator

Posted: Wed Feb 10, 2010 6:06 am
by Filipinio
it would be awsome if somone used these textures but pixalated for dragonums models
oh and also :eek:

Re: EvilleJedi's Venator

Posted: Wed Feb 10, 2010 12:23 pm
by Fiodis
Heh, do you know what "pixelated" means? It's generally not considered a good thing.

Re: EvilleJedi's Venator

Posted: Wed Feb 10, 2010 1:31 pm
by 501st_commander
Realy good work. It wold be neat if you can add a Flak gun hangers to it. Like in the picture.
Hidden/Spoiler:
Image
but for the republic..

Re: EvilleJedi's Venator

Posted: Wed Feb 10, 2010 2:16 pm
by Darth_Spiderpig
That's no Flak, those are heavy ship-to-ship turrets. :wink:

Re: EvilleJedi's Venator

Posted: Wed Feb 10, 2010 2:41 pm
by Maveritchell
Darth_Spiderpig wrote:That's no Flak, those are heavy ship-to-ship turrets. :wink:
http://starwars.wikia.com/wiki/Flak_gun

Re: EvilleJedi's Venator

Posted: Wed Feb 10, 2010 2:44 pm
by Darth_Spiderpig
Hmmm

Okay, I am stupid, don't listen to me. :(

Re: EvilleJedi's Venator

Posted: Thu Apr 11, 2013 6:10 pm
by JazzMaster
This is a beautiful mod, but i'm having problems placing objects like the communications relay, command posts, vehicle spawns, turrets and so on.. they all show up in the game not alligned with where i placed them on the venator. This happens with regions and spawn paths too. I also get mungelog warnings saying none of the venator odf files have collison geometry.

this is a beautiful mod and i would like to at least be able to set up a command post with vehicle spawns in the bottom hangar.