Endor Tree Clump problem [Solved]

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authraw
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Endor Tree Clump problem [Solved]

Post by authraw »

I feel kinda dumb coming here for a missing msh file error, but I honestly don't know what to do... :oops:

I used end_prop_treeclump03 in my map. It shows up nicely in ZeroEditor. My map crashes while loading. The BFront2.log says that I'm missing end_prop_treeclump03.msh, but I definitely have that file in my msh folder:
Image

What does this mean?
Last edited by authraw on Wed Aug 01, 2007 11:56 pm, edited 1 time in total.
1z2x3c
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RE: Endor Tree Clump problem

Post by 1z2x3c »

i had the same prob but i just didnt use it in my map
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Teancum
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RE: Endor Tree Clump problem

Post by Teancum »

Open up end_prop_treeclump03.odf, highlight everything, then paste this over it:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"end_prop_treeclump03.msh"


[Properties]		

GeometryName	=	"end_prop_treeclump03"

AttachOdf = "end_prop_godray"

AttachToHardPoint = "hp_godray"
AttachToHardPoint = "hp_godray6"
AttachToHardPoint = "hp_godray7"
AttachToHardPoint = "hp_godray8"
AttachToHardPoint = "hp_godray9"
AttachToHardPoint = "hp_godray10"
AttachToHardPoint = "hp_godray11"
AttachToHardPoint = "hp_godray12"
AttachToHardPoint = "hp_godray13"
AttachToHardPoint = "hp_godray14"
AttachToHardPoint = "hp_godray15"
What happened is they left '.msh' in the second GeometryName.
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authraw
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RE: Endor Tree Clump problem

Post by authraw »

Wow. I'm glad it wasn't me this time. Silly devs. ;)

Thanks.
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