Exporting
Moderator: Moderators
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Exporting
Alright so what do I do with exporting? Find someone with a full version of XSI to export the scene .msh for me? Or is there another way?
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wazmol
- High General

- Posts: 892
- Joined: Sat Sep 02, 2006 6:47 pm
- Projects :: Thinking...
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- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Exporting
Well I dont wanna use that. 'Use at your own risk' and 'I am not liable for any damages done to your computer!' kinda..sorta..completely drove me away.
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Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: Exporting
The worst it could do is crash SWBF2 ingame, or ZE, if you did it wrong.
- tsurugi13
- Lieutenant Colonel

- Posts: 543
- Joined: Mon Dec 17, 2007 6:16 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Battling the ISA menace on Helghan.
Re: Exporting
Yeah that's just the usual beta disclaimer. I used it and It works, but It only worked once for me and I'm not sure why.redgroupclan wrote:Well I dont wanna use that. 'Use at your own risk' and 'I am not liable for any damages done to your computer!' kinda..sorta..completely drove me away.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Exporting
O then I guess I will use it.
