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Tie Advanced x1 (Tie mk 2)
Posted: Tue Aug 08, 2006 8:34 am
by Bertie
Here is my new model, the Tie Advaned x1, that can be seen in Episode IV - A New Hope.
Technical specifications:
Length: 9,2m
Maximum Speed(atmosphere): 1200 km/h
Hyperdrive: Class 4
Armament: 2 laser cannons
Here are some Pics:
P.S. 11of3, please contact me about this.
RE: Tie Advanced x1 (Tie mk 2)
Posted: Tue Aug 08, 2006 8:37 am
by Ipodzanyman
that is very cool!
RE: Tie Advanced x1 (Tie mk 2)
Posted: Tue Aug 08, 2006 9:30 am
by The_Emperor
wow! nice! very nice!
RE: Tie Advanced x1 (Tie mk 2)
Posted: Tue Aug 08, 2006 9:36 am
by Xavious
awesomeness! (if thats even a word)
Posted: Tue Aug 08, 2006 10:21 am
by Fiminopter

WOW!! Great work Bertie!!!
If I may point something out, some of the textures just don't...fit together.
Like one of them is a different shade.
Posted: Tue Aug 08, 2006 10:30 am
by Bertie
WOW!! Great work Berite!!!
Thanks, but my name is Bertie
If I may point something out, some of the textures just don't...fit together.
Like one of them is a different shade.
I know this, I used the texture of the Tie Bomber and the tie fighter/interceptor and it seams, their grey is different. maybe a skiner can help....
EDIT: no problem
Posted: Tue Aug 08, 2006 11:01 am
by Fiminopter
Bertie wrote:
Thanks, but my name is Bertie
Sorry, that was a typo.
Posted: Wed Aug 09, 2006 4:51 pm
by MasterSkywalker
:O, awesome
Bertie wrote:
I know this, I used the texture of the Tie Bomber and the tie fighter/interceptor and it seams, their grey is different. maybe a skiner can help....
I can fix that for you if you want

Just send my your skin and I will fix it for you if you want

Posted: Wed Aug 09, 2006 4:58 pm
by Bertie
:O, awesome
Thank you very much.
I can fix that for you if you want Just send my your skin and I will fix it for you if you want
That would be great, but you do not need new textures. like I said, I used tie bomber and tie fighter textures. If you are able to, make the grey of the tie bomber look like the grey of the tie fighter.
Posted: Wed Aug 09, 2006 10:03 pm
by Gogie
Nice model, did u make everything by hand, if so, then you are very skilled.
Posted: Thu Aug 10, 2006 5:29 pm
by Epena
Very amazing! I would like to suggest making the wings a bit thicker, though.
I must say, I'm impressed.
Posted: Fri Aug 11, 2006 2:22 pm
by Qdin
Bertie, I gotta admit this isn't your finest work..

but it's good enough

for once you didn't use too many polygons

which is great!

so consider this some practise for saving the polygons

great job, my grand-padawan

Posted: Fri Aug 11, 2006 3:16 pm
by Linus
Very movie-accurate. Great job, Bertie...!
- Linus
Posted: Tue Aug 15, 2006 5:07 pm
by Bertie
Ok, I will give this model to a person, who needs it. He or she has to explain, why he should get this model and tell me on which map it will be. I will give this ship to only one person.
Posted: Wed Aug 16, 2006 5:01 am
by Qdin
hm? That sounds a bit odd...
You've already promised me the model for Civ4

and also because I am your grandmenthor AND friend AND I helped you with the files...
the reason(s): You are Bertie, I am Qdin

Posted: Wed Aug 16, 2006 9:12 am
by Bertie
I know, I have promised. But I am talking of the use in BF II maps, so I will give it to two persons..... you and one guy i do not know yet.
Posted: Mon Aug 28, 2006 12:57 pm
by BoomChaka
nice work. it looks like it fits in the game
Posted: Mon Aug 28, 2006 3:41 pm
by RC-1290
I suggest you adjust the connections between cockpit and wings. It looks to straight to me, and I'm almost sure it isn't that straight in epi IV, for the rest it looks AWESOME.
Greetings Rc-1290'Dreadnought'
Posted: Wed Aug 30, 2006 9:15 pm
by trainmaster611
Bertie wrote:I know, I have promised. But I am talking of the use in BF II maps, so I will give it to two persons..... you and one guy i do not know yet.
Can that other person be me?

Posted: Sat Sep 02, 2006 8:27 am
by Qdin
Why even doing that, Bertie?

How about sharing with everybody!
