Page 1 of 1

Space Map Questions

Posted: Fri Aug 29, 2008 7:37 am
by NullCommando
-First off, the sky.

I might be doing something wrong but everytime I change the sky, the map crashes. Is there a specific way to change it?

-Zeroedit has trouble?

Why is it that if you select the capital ship's ***_bldg_commandroom_server ( may be wrong with the bldg part ) it crashes? And if you stay in ZeroEdit awhile with a space map, it gives me an error and crashes. Is it the fact ZeroEdit has trouble supporting space maps?

That's all I would like to know.

Re: Space Map Questions

Posted: Fri Aug 29, 2008 8:33 am
by Aman/Pinguin
NullCommando wrote: And if you stay in ZeroEdit awhile with a space map, it gives me an error and crashes.
Are you in animate mode while it's crashing?

Re: Space Map Questions

Posted: Fri Aug 29, 2008 1:13 pm
by Maveritchell
There's at least one prop for the default space map/s that have .odfs set up without a geometryname under GameObjectClass (also by default). As a result, trying to select these objects (which I think still have bounding boxes) or even just moving your mouse over them, will cause ZE to crash in some cases.

I don't remember exactly which object it was, but I'm pretty sure it's something along the lines of the CIS/ALL computer prop. Go ahead and check, be looking for that.

Re: Space Map Questions

Posted: Fri Aug 29, 2008 4:14 pm
by NullCommando
Yeah, I fixed that problem, but, where can I find the skydome models? Are they loaded from the actual game's files?

Re: Space Map Questions

Posted: Fri Aug 29, 2008 4:27 pm
by Maveritchell
Are you trying to load skydomes from worlds/world1 or worlds/sky? Spacemaps load a separate .sky file from the latter folder.

Re: Space Map Questions

Posted: Fri Aug 29, 2008 5:29 pm
by bobfinkl
Space maps have a funny way of loading the sky, they do it by lua try that first unless you are using a custom sky I'm not sure if there's anything different to be done but it should load the same way.