[code]FileInfo("1playerhud")
{
Viewports(1)
}
ViewPort("Transforms")
{
// First Weapons Section
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("rep_weap_inf_pistol_mini_r", "com_inv_mesh")
NameMesh("delta_weap_helm_pistol", "com_inv_mesh")
NameMesh("cis_weap_inf_assault_cannon", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
ZOrder(255)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Group("extraWeaponIcon")
{
Viewport(1)
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
//Position(500.000000, 500.000000, 500.000000, "Viewport")
//Rotation(0.804269, 359.994110, 359.999695)
Scale(1.000000, 1.000000, 1.000000)
//change position, rotation and scale of first weapon here, remove unused lines
MeshInfo("rep_weap_inf_pistol_mini_r")
{
Position(0.100000, 0.900000, 0.000000, "Viewport")
Rotation(0.000000, 90.000000, 0.000000)
}
MeshInfo("rep_weap_inf_rifle")
{ //remove extra icon that appears as if this script hasn't fixed the icon while leaving the fixed one from the global ingame.lvl
Position(-0.500000, 0.000000, 0.000000, "Viewport")
}
MeshInfo("delta_weap_helm_pistol")
{
Position(-0.260316, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("cis_weap_inf_assault_cannon")
{
Position(-0.222832, 0.361293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
}
// Second Weapons Section
TransformNameMesh("player1weapon2")
// add names of second weapons here
{
NameMesh("com_weap_inf_grenadethermal", "com_inv_mesh")
EventInput("player1.weapon2.change")
EventOutput("player1.weapon2.mesh")
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon2mesh")
{
EventMesh("player1.weapon2.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
// adjust position, rotation and scale of second weapon here
MeshInfo("com_weap_inf_grenadethermal")
{
Rotation(0.804269, 90.747269, 359.999695)
}
}
}
}
}
}
Group("player1weaponinformationforironsights")
{
PropagateAlpha(1)
Viewport(1)
ZOrder(255)
EventEnable("player1.spawn")
EventDisable("player1.die")
Group("player1weapon1groupforironsights")
{
Viewport(1)
EventEnable("initialize")
Model3D("player1weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.disable")
EventDisable("player1.weapon1.mesh")
MeshInfo("rep_weap_inf_dc15carbine")
{
Position(0.500000, 0.950000, 0.000000, "Viewport")
Rotation(0.000000, 180.000000, 0.000000)
Scale(20.000000, 20.00000, 20.000000)
}
MeshInfo("rep_weap_inf_pistol_dc18")
{
Position(0.500000, 0.950000, 0.000000, "Viewport")
Rotation(0.000000, 180.000000, 0.000000)
Scale(20.000000, 20.00000, 20.000000)
}
MeshInfo("rep_weap_inf_rifle")
{
Position(0.500000, 1.200000, 0.000000, "Viewport")
Rotation(-5.000000, 180.000000, 0.000000)
Scale(20.000000, 20.00000, 20.000000)
}
MeshInfo("rep_weap_inf_pistol_mini_r")
{
Position(0.500000, 1.050000, 0.000000, "Viewport")
Rotation(0.000000, 180.000000, 0.000000)
Scale(20.000000, 20.00000, 20.000000)
}
}
}
}[/code]