Mandalorian Wars Project (updated 4/13/09)
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Smug
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Re: Mandalorian Wars Project (updated 4/13/09)
53???? Zomg, might need to turn my graphics level down....
- Dom380
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Re: Mandalorian Wars Project (updated 4/13/09)
looks really cool, any idea how big this mod will be?
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Commander_Fett
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Re: Mandalorian Wars Project (updated 4/13/09)
close to 500 mb. Okay, I'm almost done with the beta, I just need to munge a custom ingame.lvl for the cp icons, make a better era icon, and fix the lag on the maps (hopefuly just a little LUA code)
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Nova Hawk
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Re: Mandalorian Wars Project (updated 4/13/09)
Fett, did u get my PM? Because I would gladly like to beta this project.
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Smug
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Re: Mandalorian Wars Project (updated 4/13/09)
Can you give us a total percentage of the mod?
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RogueKnight
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Re: Mandalorian Wars Project (updated 4/13/09)
Total percentage? When this is done, exactly 50%.
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Commander_Fett
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Re: Mandalorian Wars Project (updated 4/13/09)
That would be rather difficult, as I may add/remove stuff as I go on, but for the 1.o beta version, 100%. Just about to upload it, actualy.Smug wrote:Can you give us a total percentage of the mod?
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RogueKnight
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Re: Mandalorian Wars Project (updated 4/13/09)
*cough*Neo-Crusaders*cough*Commander_Fett wrote:That would be rather difficult, as I may add/remove stuff as I go on, but for the 1.o beta version, 100%. Just about to upload it, actualy.Smug wrote:Can you give us a total percentage of the mod?
EDIT: Unfortunately, the Neo-Crusaders can't be started until
A) I get the new crusader models from Sarah
B) I finish up Geonosis for P:CW
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Nova Hawk
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Re: Mandalorian Wars Project (updated 4/13/09)
Great! Will I be getting a beta invite? You never replied to my PM so I dunno what the answer will be.
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Commander_Fett
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Re: Mandalorian Wars Project (updated 4/13/09)
Yah, Neo Crusaders won't be in 1.0. But, they will be in the next version (along with more custom maps)DarthRogueKnight wrote:*cough*Neo-Crusaders*cough*Commander_Fett wrote:That would be rather difficult, as I may add/remove stuff as I go on, but for the 1.o beta version, 100%. Just about to upload it, actualy.Smug wrote:Can you give us a total percentage of the mod?
EDIT: Unfortunately, the Neo-Crusaders can't be started until
A) I get the new crusader models from Sarah
B) I finish up Geonosis for P:CW
Oh, and at Nova: Yes, you will be given the beta, I was gonna let you know when I sent you the beta, but you've asked 3 times so I'll tell you now.
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Nova Hawk
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Re: Mandalorian Wars Project (updated 4/13/09)
Oh sorry, I didn't know if you did get my PM since u never seemed to answer it when I asked. Ok, shutting up now.
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RogueKnight
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Re: Mandalorian Wars Project (updated 4/13/09)
*cough*
Not to give away too much, but the Neo-Crusaders will be using a rifle that may have been a predecessor to the DC-15
But you didn't hear that from me.
No, but seriously, as soon as i can get some blueprints for weaponry, I'll post em here.
Not to give away too much, but the Neo-Crusaders will be using a rifle that may have been a predecessor to the DC-15
But you didn't hear that from me.
No, but seriously, as soon as i can get some blueprints for weaponry, I'll post em here.
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Commander_Fett
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Re: Mandalorian Wars Project (updated 4/13/09)
Okay, cool. Beta testers, check your private messages.DarthRogueKnight wrote:*cough*
Not to give away too much, but the Neo-Crusaders will be using a rifle that may have been a predecessor to the DC-15
But you didn't hear that from me.![]()
No, but seriously, as soon as i can get some blueprints for weaponry, I'll post em here.
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Smug
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Re: Mandalorian Wars Project (updated 4/13/09)
I will stay alert, thanks man.
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Nova Hawk
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Re: Mandalorian Wars Project (updated 4/13/09)
Dude, this is an awesome mod! You've made one of my dreams come true! I've always wanted a Manadalorian mode for BF2 and now you've done it. There are a few things though before public release:
1. You may wanna change the jet pack animation to the more updated one from the 1.3 patch so the flames look like they'll actually be coming out of the jetpack.
2. The Mandalorian/Death Watch guy with the duel blades runs really slow than other troops.
3. The auto turret & the Mandalorian Officer did not have any skin, they were just white like the picture below:4. What happened to the Concord Dawn map you were working on?
5. And I thought u said we were going to be able to play these guys on the Convo Pack?
1. You may wanna change the jet pack animation to the more updated one from the 1.3 patch so the flames look like they'll actually be coming out of the jetpack.
2. The Mandalorian/Death Watch guy with the duel blades runs really slow than other troops.
3. The auto turret & the Mandalorian Officer did not have any skin, they were just white like the picture below:
Hidden/Spoiler:
5. And I thought u said we were going to be able to play these guys on the Convo Pack?
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Commander_Fett
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Re: Mandalorian Wars Project (updated 4/13/09)
1. Uh, I'm not sure how I would do that...Nova Hawk wrote:Dude, this is an awesome mod! You've made one of my dreams come true! I've always wanted a Manadalorian mode for BF2 and now you've done it. There are a few things though before public release:
1. You may wanna change the jet pack animation to the more updated one from the 1.3 patch so the flames look like they'll actually be coming out of the jetpack.
2. The Mandalorian/Death Watch guy with the duel blades runs really slow than other troops.
3. The auto turret & the Mandalorian Officer did not have any skin, they were just white like the picture below:4. What happened to the Concord Dawn map you were working on?Hidden/Spoiler:
5. And I thought u said we were going to be able to play these guys on the Convo Pack?
2. yah, I'm not sure how to fix that, plus I think it helps with balance
3. oops, apearently I messed up when I put the alpha channel on him. As for the turret, when you place it on kamino spawns high in the air. I don't know why the texture is missing from the death star, but it works on the other maps. So, I guess I'll remove the defender class from the death star too. If you find this problem on other maps too, let me know.
4.It wasn't turning out that well, so I canceled it for the time being.
5.I said it was compatable with the convo pack. Although, now that you mention it, it would be cool to play this era on convo pack maps. I'll ask the makers if they'll let me add it.
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H_BOMB
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Re: Mandalorian Wars Project (updated 4/13/09)
Just a quick question, but is the Death Watch armor still purple? Because the purple armor just looked blech. I am positive all the Death Watch wore absolutely black armor in Jango Fett: Open Seasons.
- Faceman2000
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Re: Mandalorian Wars Project (updated 4/13/09)
Blech? What are you talking about? THE PURPLE ARMOR WAS AWESOME!!!! :maulsaber: (Sorry for the caps).
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Nova Hawk
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Re: Mandalorian Wars Project (updated 4/13/09)
Here's what I mean by the jets:The 2nd looks better.
Hidden/Spoiler:
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AQT
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Re: Mandalorian Wars Project (updated 4/13/09)
The second jet effect was made (fixed) by Repsharpshooter for the unofficial 1.2 patch. I'm pretty sure it's in the BFX assets.

