Symmetrizing Skeleton [Psuedo-Fix Found]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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CalvaryCptMike
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Symmetrizing Skeleton [Psuedo-Fix Found]

Post by CalvaryCptMike »

I just finished making ( the right half ) of a custom skeleton.
I would really appreciate if someone could tell me how to mirror/symmetrize it.

Thanks in advance.

btw, I already used the XSI help and the tuts on this site but they only show how to do weights and polys not bones and nulls.

EDIT: Solved! Sortof... I just copied the bones on the left side ( legs and arms ) then pasted them under the scene root. Then selected each of their roots and went Selection>>Global Transform Then rotated them along the ?(I forgot already :lol: ) axis. I then made micro-adjustments and was done! :music: :mrgreen:
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