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Request of all XSI modelers/Animators: Dual Republic Pistols
Posted: Mon Aug 08, 2005 9:41 pm
by Delta_57_Dash
I think that everyone at gametoast (not to mention filefront, pcgamemods, etc.) would love it if all the modelers and animators out there, great and small, would pool there efforts to make a new weapon... one that would greatly benifit the modding/playing community...
I would ask, and tho it is not easy, for all the great and small modelers/Animators...to make... dual republic pistols
I know it won't be easy, but I don't know the first thing about Modeling, but I think that if Jabba, L5R, Saturn, Lord Bandu, and all the others worked together, we could have this weapon out by the time BF2 comes out
So, will you try?
RE: Request of all XSI modelers/Animators...
Posted: Mon Aug 08, 2005 9:46 pm
by Bobafett16
U mean have 2 pistol's at once?
RE: Request of all XSI modelers/Animators...
Posted: Mon Aug 08, 2005 9:47 pm
by Delta_57_Dash
ya...
RE: Request of all XSI modelers/Animators...
Posted: Mon Aug 08, 2005 9:51 pm
by Delta_57_Dash
ok... 9 views, 1 post... come on people, post your thoughts
Posted: Mon Aug 08, 2005 9:51 pm
by JabbaLovesLava
I think -_- had done that, but the 2nd gun didn't show up.
Posted: Mon Aug 08, 2005 9:54 pm
by Delta_57_Dash
hmm... well I hope he comes to the thread and shares what worked, what didn't, how he did it, etc so we can work out how to make a new msh/animation by importing the rep pistol msh and modifying it so there is 2 pistols instead of one, and re-animating it
Posted: Mon Aug 08, 2005 10:04 pm
by Delta_57_Dash
bumping
Posted: Mon Aug 08, 2005 10:15 pm
by JabbaLovesLava
Already!
Posted: Mon Aug 08, 2005 10:21 pm
by CarbineImpulse
I'm sure there are better things to model and animate than just a weapon, it's kinda small and boring, the effect that comes out the end and the resulting devastation is the main thing with that, surely efforts in modeling and animation should be target towards something that would really make a difference, i.e. vehicles, buildings, animated props even characters, check out some of the things Sat V is currently working on (hopefully you've seen the vid), no offence but dual pistols seems kinda weak in comparison.
And try to leave it longer than 10 mins before you bump the topic.
Posted: Mon Aug 08, 2005 10:33 pm
by pYRo
wow that would be cool
Posted: Mon Aug 08, 2005 10:59 pm
by -_-
what i did was set one pistol as primary. one as secondary. Press both mouse buttons repeatingly will use both pistols...
Posted: Tue Aug 09, 2005 2:39 am
by OOM-9
Hey, I am the creator of the ARC: Republic Vanguard mod, and one of my first wants was the dual pistol action...
Unfortunately sources tell me that since we do not have the animation templates for units, we cannot alter the animations... if we cannot alter animations then we cannot mod dual weapons...
This is why why have no dual sided lightsabres and stuff... cause there is only a one handed animation for melee attacks.
~00M-9
Posted: Tue Aug 09, 2005 7:44 am
by Bobafett16
can't u LEARN how to animate?

after u learn should be real easy,right?

Posted: Tue Aug 09, 2005 10:29 am
by OOM-9
yes but we don't have the proper template for SWBF animations.
We do not know the specs and stuff so we can not make appropriete animations that will work in the engine.
Or at least that is how I understand it...
~00M-9
Posted: Tue Aug 09, 2005 10:45 am
by Bobafett16
mmm,were would you find out how?
Posted: Tue Aug 09, 2005 12:18 pm
by fruitymarshmallow
you mean you can't just take it from the droideka's dual blaster animation?
Posted: Tue Aug 09, 2005 12:46 pm
by Qdin
hmm... great idea
one of the first problems with 2 weapons is, that this engine only have one 'hp_weapon' which is THERE the weapon is
I'm gonan check with the Droideka, and see what's needed
Posted: Tue Aug 09, 2005 1:22 pm
by L-5-R
Ok I was told by saturn That duel weapons are curently impossible, as the weapons are hard coded and we don't have access to the animations templet. All this information came from Pyc0fred. But that droideka gave me an Idea, you may be on to somthing there fruitymarshmallow.
I'll post my findings. >>> Ok It seams that the droideka is in fact a walker(you have to call for it in the lua) with the same rules that apply to say the at-st, the only diferance is you get to control it as a unit, and dont enter it like any other vehicle. Vehicles can have multiple fire points but weapons can only have one, its hard coded. Somthing to wish for in SW:BF2.

Posted: Tue Aug 09, 2005 1:36 pm
by Qdin
well, I know how to do so
as you said, its coded
the code is the same as in the Xwing - which makes it 'switch' between the 4 lasers
take a look in the .odf
its actually:
NextAimer: "-"
or something

I'm not sure
but as you said, since its a walker - and thereby a vehicle - they added NextAimer to the codes
unless you're actually creating a robot or walker, you can't do it like that - and the difference on the droideka and other solders - except for the walker - is that the droideka have weapons 'built in'
c ya - otherwise, nice theory fruitymarshmallow
Posted: Tue Aug 09, 2005 2:08 pm
by Bobafett16
this weapon would be cool.have it shoot laser's on top and a gernade launcher on the bottom?what you think.
