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Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 08, 2008 6:02 pm
by Nova Hawk
Hey, is there a way to take the sniper scope off of some units such as the Clone Commanders, Rebel commander, and others, and have it be regular view like the troopers or something?
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 08, 2008 6:32 pm
by Teancum
no
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 08, 2008 6:34 pm
by Nova Hawk
Awe man... oh well...
Re: Conversion Pack 2.0 release thread
Posted: Wed Oct 08, 2008 9:32 pm
by [RDH]Zerted
MrAbyssal wrote:Just to clarify/confirm, is the convo pack 2.0 online/dedicated server compatible? If so, do I run the whole install on the server or do I just copy the BF1 folder into the Addon folder?
Also is the 1.3 patch required on the server or does that only affect the client end?
Thanks.
The pack is online compatible. I think you should install it as the pack also adds files to the sides folder. The v1.3 patch adds support in the shell for the custom eras and game modes. I am unsure if the dedicated server software can automatically handle the new game modes/eras. I think you will have to start the server using a batch file. However, it is possible that future maps will use some of the v1.3's features, so I would recommend installing the v1.3 patch too (but that happens automatically if you install the pack).
Actually, you will not be able to install the v1.3 patch into the dedicated server software as the patch checks for certain files before installing and will quit if it can't find them. I will need to change that...
Also, I just added in dedicated server support to the next revision of the v1.3 patch. Meaning that you can create a script with a bunch of FakeConsole command names, munge that into a certain lvl, put that lvl into the GameData folder, and the server will run those commands (or whatever else you add to the script) at the start of each map (or only certain maps). Thanks for the idea.
*Disclamer: I've never tried the pack or the v1.3 patch on a dedicated server yet.
Re: Conversion Pack 2.0 release thread
Posted: Thu Oct 09, 2008 1:09 am
by Nova Hawk
Hey, can you name me the clone legion that are on the Bespin maps?? I tried looking it up on the countdown place but it wasn't there.
Re: Conversion Pack 2.0 release thread
Posted: Thu Oct 09, 2008 1:26 am
by AQT
^The 146th Legion, created by Teancum.
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 12:59 am
by Nova Hawk
Ok, great thanks!
EDIT
Lol, I just played Endar Spire with max amount of units (32) and a TON of guys. It was total chaos! Especially with the cheats that AQT I think provided me. Total Chaos, man. Total Chaos.
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 5:47 am
by Darth Revan
Mustafar CTF has a kashyyyk sniper as its sniper for clones
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 8:52 am
by obiboba3po
Darth Revan wrote:Mustafar CTF has a kashyyyk sniper as its sniper for clones
yea its suppose to be like that and has always been so. (even in the plain bf2 without the convo. pack)
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 12:14 pm
by Sparta
Could anybody give me a list of what Legions are on what maps?
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 1:10 pm
by AQT
Why don't you play the pack and find out for yourself?

Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 3:06 pm
by Nova Hawk
Yeah, lol
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 3:28 pm
by carfanaticphil
erm i cant remember where it was
but on one of the maps, when i got mara jade as a hero, when i clicked spawn, it crashed to desktop.
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 3:50 pm
by Nova Hawk
Mara Jade as hero?? I guess that would be Bespin: Cloud City GCW era, playing as the Rebels.
Hey, I've been playing Bespin: Platforms and I've come to notice that sometimes when AI get in Cloud Cars they start flying backwards. Like they'll be going forwards, but the ship will be pointing backwards. For instance, I was chasing after a guy in a Cloud Car and he shot me even thou he was going forward/backward (if that makes any sense).
Is anyone else having this problem?? I'll try to get a pic of it next time I'm playing!
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 5:04 pm
by carfanaticphil
yeh thats the map
but why does it crash to desktop? werent all bugs fixed?
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 5:21 pm
by [RDH]Zerted
Get a debug log from the game and find out.
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 6:40 pm
by Darth Revan
Anybody got the fix for Lowbacca on the Endar Spire?
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 6:44 pm
by Fluffy_the_ic
Lowbacca's not on the Endar Spire. Do you mean Luminara?
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 6:56 pm
by Darth Revan
For GCW
Re: Conversion Pack 2.0 release thread
Posted: Sat Oct 11, 2008 6:59 pm
by Fluffy_the_ic
Oh, nvm then.