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Objects placed in ZE not appearing ingame [Solved]

Posted: Sun Jan 20, 2008 6:13 pm
by Commander_Cody771
I placed objects in ZE and thyey are not showing up ingame. And yes I put the object MSHs and TGAs in the worlds folder. :maulsaber:

Re: Objects

Posted: Sun Jan 20, 2008 6:16 pm
by Caleb1117
In ZE, you loaded and placed the ODF's right? cause if you just place the meshes, then thay won't show ingame.

Re: Objects

Posted: Sun Jan 20, 2008 6:22 pm
by Commander_Cody771
Yeah I loaded the ODFs. :cpu:

Re: Objects

Posted: Sun Jan 20, 2008 6:31 pm
by Grev
Did they show up in ze? Or not in ze? If its not in ze, then you are missing a neccesary file. Open the odf in wordpad and get all the stuff in there u need.

Also, you may nered the effects file.

Re: Objects

Posted: Sun Jan 20, 2008 6:32 pm
by Commander_Cody771
Yes they show up in ZE.
EDIT: Do I have to put the ODFs somewhere?

Re: Objects

Posted: Sun Jan 20, 2008 8:12 pm
by [RDH]Zerted
Do you have an error log? Did you remember to add them in an req file?

Re: Objects

Posted: Sun Jan 20, 2008 8:28 pm
by Commander_Cody771
What req file?????? What do I do with the ODFs?

Re: Objects

Posted: Sun Jan 20, 2008 8:47 pm
by Taivyx
Okay, so you've got

data_ABC\Worlds\ABC\msh
data_ABC\Worlds\ABC\world1

Make a folder in the "ABC" directory titled "odf", and place the odf's in there.
Then when you load the odf's into zeroeditor, use the .odf files in that folder.

So now you have

data_ABC\Worlds\ABC\msh
data_ABC\Worlds\ABC\world1
data_ABC\Worlds\ABC\odf

other folders you may need:
data_ABC\Worlds\ABC\effects
data_ABC\Worlds\ABC\munged

It's best to keep the same folder structure that you see in the assets that way you know you're doing it the same as the developers and it'll work.

Re: Objects

Posted: Sun Jan 20, 2008 10:04 pm
by Commander_Cody771
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!! You guys are da best! gtpwn