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Re: Nal Hutta: Slum
Posted: Tue Aug 31, 2010 12:37 am
by Nova Hawk
Do you want beta testers? Cuz I'll be happy to help!
Re: Nal Hutta: Slum
Posted: Tue Aug 31, 2010 2:49 am
by Sky_216
EraOfDesann wrote:
I'm going to make a few more touches and then I'll try to send some betas out sometime within the next several days.
No volunteer testers needed at the moment, thank you.

Re: Nal Hutta: Slum
Posted: Wed Sep 01, 2010 2:00 pm
by Fusion
Sent off the bug reports in my PM, pretty stable map. It will definitely be following my Dark Times folder around.
Re: Nal Hutta: Slum
Posted: Wed Sep 01, 2010 2:47 pm
by EraOfDesann
I've received some really constructive feedback from the testers so far. I'll spend the rest of this week addressing issues and suggestions that were brought to my attention, then I'll try to add a few more things such as Sky's trees and hopefully skydome ships (I know so I saw a tutorial on this somewhere but I can't seem to find it now). Expect a public release within the next few weeks or sometime during this month!
Testers, feel free to post thoughts/pictures if you wish to do so.
Re: Nal Hutta: Slum
Posted: Wed Sep 01, 2010 3:32 pm
by Fusion
Didn't really get a lot of picture time, but I liked this one. Kind of reminds me of that Ord Ibanna one I took back in 06 or 07.
Re: Nal Hutta: Slum
Posted: Wed Sep 01, 2010 9:10 pm
by FragMe!
For default sides it should be as easy as adding these lines to your .sky file
Code: Select all
SkyObject()
{
Geometry("imp_fly_destroyer_DOME");
NumObjects(1);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}
This of course would be for the imperials, the msh, msh.option and req are in the imp side file and get loaded along with the side by default.
Edit
A couple of high up pics.
Re: Nal Hutta: Slum
Posted: Thu Sep 02, 2010 1:14 am
by EraOfDesann
I actually meant custom skydome ships.
Re: Nal Hutta: Slum
Posted: Thu Sep 02, 2010 2:52 am
by Darth_Spiderpig
EraOfDesann wrote:I actually meant custom skydome ships.
Maybe you want to look in the FAQ?
It's called something like
How To: Custom Flyer Domes
Very nice looking map btw.

Re: Nal Hutta: Slum
Posted: Thu Sep 02, 2010 9:23 am
by FragMe!
EraOfDesann wrote:I actually meant custom skydome ships.
Same principle just put the msh, tga etc in your world1 folder and add it to your maps req file under model.
Re: Nal Hutta: Slum
Posted: Thu Sep 02, 2010 10:21 am
by EraOfDesann
Thanks guys, I'll give that a try today.
Re: Nal Hutta: Slum
Posted: Thu Sep 02, 2010 3:22 pm
by MrCrayon
looks very distinct. I really like the skins! Perhaps you could throw in orange/yellow mist?
Re: Nal Hutta: Slum
Posted: Fri Sep 03, 2010 12:18 am
by EraOfDesann
Flyer domes and Hero Assault (GCW) have been added.
Re: Nal Hutta: Slum
Posted: Fri Sep 03, 2010 2:27 am
by SW_elite
How are we able to play your map, I see some people allready giving feedback and I havn't even seen a link yet

Re: Nal Hutta: Slum
Posted: Fri Sep 03, 2010 4:02 am
by thedoubleMM
I think EraOfDesann picked some beta testers by himself. He already said that he needs no voluntary beta testers

Re: Nal Hutta: Slum
Posted: Fri Sep 03, 2010 6:40 am
by SW_elite
Hmm. So thats how they got to test the map... Interesting

Re: Nal Hutta: Slum
Posted: Wed Sep 08, 2010 7:23 pm
by EraOfDesann
It's been a few days since any news so I thought I'd post a small update. I'm currently in the process of adding 2-Flag CTF as well as Hunt. CTF is working, but it's pretty buggy so I'll have to sort through that. I'm going to try and get that fixed before I move on to Hunt.
Also, Sky finished the Hutta trees a couple of days ago and I've added them to the map:
Huge thanks to Sky for his contribution! They've made a world of difference in the map's visuals.
Re: Nal Hutta: Slum
Posted: Wed Sep 08, 2010 7:36 pm
by MrCrayon
Nice. Sooo...have you got Jabba as a playable unit yet? I think that would be really cool.

Re: Nal Hutta: Slum
Posted: Thu Sep 09, 2010 8:23 am
by DarthD.U.C.K.
did he say he would make a playable jabba?
beside it being "cool" theres not much value in it and it would be a lot work, i mean in the movies hutts can hardly move....
Re: Nal Hutta: Slum
Posted: Thu Sep 09, 2010 3:27 pm
by Nihillo
DarthD.U.C.K. wrote:i mean in the movies hutts can hardly move....
Or do any fighting. He would probably just send some goons to do his dirty work, and there is no fun in that.
Loving the looks of this, Era, nice job!
Re: Nal Hutta: Slum
Posted: Sun Sep 12, 2010 1:52 am
by CodaRez
DarthD.U.C.K. wrote:did he say he would make a playable jabba?
beside it being "cool" theres not much value in it and it would be a lot work, i mean in the movies hutts can hardly move....
Nihillo wrote:DarthD.U.C.K. wrote:i mean in the movies hutts can hardly move....
Or do any fighting. He would probably just send some goons to do his dirty work, and there is no fun in that.
Loving the looks of this, Era, nice job!
In EAW Hutts were the enemy locals of the Nal Hutta planet.
They would slither into range and shoot pistols.
Slow locals though, and easily eradicated by imperial, rebel or consortium forces.
(maybe u could have a hoverplatform unit with a machinegun attached.)