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Re: The Final Push

Posted: Wed Sep 14, 2011 6:33 pm
by Cerfon Rournes
Nice job! :shock: :thumbs:

Re: The Final Push

Posted: Wed Sep 14, 2011 7:06 pm
by yuke5
wowza. That is a nice death anim, as is everything else.

Re: The Final Push

Posted: Wed Sep 21, 2011 10:50 pm
by TheSelfDestroyer
great job with the anims and the map itself,can't wait to play it when it's released.

Re: The Final Push

Posted: Sun Oct 09, 2011 7:55 pm
by agentsmith38
Hello everyone,

Thank you all for the compliments

I've got some small updates to show for now

New Sky: Afternoon
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Dirtying up some of the skins. For now I've only done the British Lieutenant. Let me know what you think. Ignore the chinese-looking face and the health bar.
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Random Screenshot
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Re: The Final Push

Posted: Sun Oct 09, 2011 8:05 pm
by AQT
Very nice update, 38. I'm liking that new sky. :D

Re: The Final Push

Posted: Sun Oct 09, 2011 9:06 pm
by Eaol
I love the new sky, my only complaint is that the light doesn't seem to match the sky for me. I really think you have done a phenomenal job so far.

Re: The Final Push

Posted: Sun Oct 09, 2011 9:07 pm
by THEWULFMAN
AQT wrote:Very nice update, 38. I'm liking that new sky. :D

I concur. :plokoon:

I really like the health bar. :wink:

Re: The Final Push

Posted: Sun Oct 09, 2011 10:18 pm
by Fiodis
agentsmith38 wrote:Ignore the chinese-looking face and the health bar.
A Chinese-looking health bar? :P

The sky brings to mind more of a dusk setting than afternoon, in which case the dim lighting fits rather well, imo.

Re: The Final Push

Posted: Mon Oct 10, 2011 8:10 pm
by agentsmith38
Hello guys,

very small update on the Dusk sky (I agree, it's more of a Dusk sky). Made the place more foggier, and slightly brighter. I made it brighter because I struggled a bit when it came to spotting enemies through the fog.
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Small gameplay video, unfortunately, this video has no Audio. Me being the fool I am forgot to record with Audio. :cpu: Please excuse my poor aiming, it's sometimes hard to shoot without a reticule while the thought of getting blown to bits, shot in the head and or burned to death.

http://www.xfire.com/video/4ec335/

There will be a trailer of this coming out soon, with lots of gun sounds and explosions. :D

Let me know what you think of the video and the sky changes.

Re: The Final Push

Posted: Mon Oct 10, 2011 9:04 pm
by Fiodis
I'm not sure about other people's environments, but I usually see mist right before dawn rather than at dusk. It doesn't seem to fit the dusk setting, anyway - the pale, silvery terrain at distance clashes oddly with the pale orange sky. The vastly more subdued fog in the first pic several posts up seemed a tad better; one might almost mistake the minimal fog there as smoke from an explosive or something.

Hmm, that's an idea - what about random terrain explosions like the ones on stock Geonosis? Might add a bit to the frantic I'm-at-war kind of feel.

Re: The Final Push

Posted: Mon Oct 10, 2011 9:06 pm
by ARCTroopaNate
I agree with Fiodis, here in Virginia I usually see mist in the early morning when I'm going to school rather than in the evening. The mist just doesn't fit with the Dusk setting, other than that though it's great! :thumbs:

EDIT: I love Fiodis explosion idea, but make it bigger than the Geonosis explosions, there just wasn't enough of it in geonosis.

Re: The Final Push

Posted: Mon Oct 10, 2011 9:37 pm
by Marth8880
You could turn the dusk (I accidentally typed "duck" at first :lol: ) variation into a dawn variation, that'd be really neat. There'd be a pretty birdsong sound stream, or maybe even a low-profile cricket choir. :)

Re: The Final Push

Posted: Mon Oct 10, 2011 9:48 pm
by SpartanA259
Aw that would be cool. The map and sky look awesome.

Re: The Final Push

Posted: Mon Oct 10, 2011 10:01 pm
by ARCTroopaNate
Yeah that would be nice, it would have a very erie feeling. Such calm mixing together with the horrors of war.

Re: The Final Push

Posted: Tue Oct 11, 2011 12:37 pm
by agentsmith38
Hello everyone,

I read the above comments, tested out a Dawn sky and I have to say, it definitely looks better. Thanks guys!

Here are the screens
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I'll let you guys be the judge of the new sky texture. Tell me what you think.


About the 'random terrain explosions' - I like that idea, I'll get that in game soon. Thanks again.

Re: The Final Push

Posted: Tue Oct 11, 2011 1:08 pm
by naru1305
great work my friend, i think i have to do the Bf 109 this weekend :angel:

Re: The Final Push

Posted: Tue Oct 11, 2011 2:48 pm
by SpartanA259
This map is really turning out to look awesome. The sky really fits in with the rest of the battlefield nice job. :thumbs:

Re: The Final Push

Posted: Tue Oct 11, 2011 2:57 pm
by THEWULFMAN
Nice job on the sky, I really like it. :wink:

Re: The Final Push

Posted: Tue Oct 11, 2011 4:24 pm
by Fiodis
That sky fits the mist much better, nice job. :)

Re: The Final Push

Posted: Sat Oct 15, 2011 7:43 pm
by agentsmith38
Hello everyone,

Thanks for the comments.

I'm happy to announce that I've managed to create the random artillery. I should also mention the artillery rounds can harm you. The artillery rounds fire in 13 salvos and cease fire for a while so you have a chance to run for more cover. It spreads throughout most of the field so, sometimes, it can be unlikely to take a hit that's close to you.
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The effect is not final though, since there's a sharp line across the terrain and makes it look flat which was spotted by Fiodis. Thanks Fiodis.