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Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Tue Sep 21, 2010 1:18 pm
by skelltor
sure your now on the list.
edit front page updated with two more commando class units

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Tue Sep 21, 2010 1:24 pm
by [Padawan]Helkaan
Credits?

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Tue Sep 21, 2010 1:29 pm
by skelltor
umm what? if you mean will i post the credits i will when i am release v1

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Tue Sep 21, 2010 4:25 pm
by kaleka22
Can I test beta version of this mod.

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Tue Sep 21, 2010 4:51 pm
by skelltor
sure
edit btw welcome to GT :D

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Wed Sep 22, 2010 8:54 am
by kaleka22
thx

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Wed Sep 22, 2010 11:20 am
by [Padawan]Helkaan
skelltor wrote:umm what? if you mean will i post the credits i will when i am release v1
And when do you want release v1 ?

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Wed Sep 22, 2010 5:03 pm
by skelltor
i don't know i mean the beta is not evan out yet.If you see somthing that you want to know where its from just ask me if thats why you want to know about credits.

Re: BFSM (battlefront skelltor's mod) update 9/21

Posted: Wed Sep 22, 2010 5:27 pm
by Press_Tilty
Not to nag, but neimodians don't have noses :?

But it looks great! I may or may not have a map soon for you to possibly add them too.

Any chance that you could release Mr. Bane seperatley? <-speling fail

Re: BFSM (battlefront skelltor's mod) large update 9/22

Posted: Wed Sep 22, 2010 6:16 pm
by skelltor
Press_Tilty wrote:Not to nag, but neimodians don't have noses :?

But it looks great! I may or may not have a map soon for you to possibly add them too.

Any chance that you could release Mr. Bane seperatley? <-speling fail
1 yea i know they don't but i can't model
2 cool
3 i got him from dev ask him as he is the one who converted him.
edit front page updated with more units i want to get all the units posted before i release a beta i have decided

Re: BFSM (battlefront skelltor's mod) large update 9/22

Posted: Wed Sep 22, 2010 8:05 pm
by acryptozoo
skelltor wrote:
Press_Tilty wrote:Not to nag, but neimodians don't have noses :?

But it looks great! I may or may not have a map soon for you to possibly add them too.

Any chance that you could release Mr. Bane seperatley? <-speling fail
1 yea i know they don't but i can't model
2 cool
3 i got him from dev ask him as he is the one who converted him.
edit front page updated with more units i want to get all the units posted before i release a beta i have decided

BFSM is looking really good
great gob on those units/skinds
anticipating release :D

Re: BFSM (battlefront skelltor's mod) large update 9/22

Posted: Wed Sep 22, 2010 8:09 pm
by skelltor
thx i am glad you like them :)

Re: BFSM (battlefront skelltor's mod) large update 9/22

Posted: Wed Sep 22, 2010 10:52 pm
by Press_Tilty
skelltor wrote:
Press_Tilty wrote:Not to nag, but neimodians don't have noses :?

But it looks great! I may or may not have a map soon for you to possibly add them too.

Any chance that you could release Mr. Bane seperatley? <-speling fail
1 yea i know they don't but i can't model
2 cool
3 i got him from dev ask him as he is the one who converted him.
edit front page updated with more units i want to get all the units posted before i release a beta i have decided
It's a cool nose, if that makes you feel better.
Also, do you need any betaers?

Re: BFSM (battlefront skelltor's mod) large update 9/22

Posted: Thu Sep 23, 2010 7:43 am
by skelltor
sure you want a spot?

Re: BFSM (battlefront skelltor's mod) large update 9/22

Posted: Thu Sep 23, 2010 4:35 pm
by Press_Tilty
Yea.

Re: BFSM (battlefront skelltor's mod) update 9/26

Posted: Sun Sep 26, 2010 3:24 pm
by skelltor
ok i will add you
edit i decided the imperials needed another flying unit so i added the jumptrooper he and the basic clone trooper are now on the front page :)

Re: BFSM (battlefront skelltor's mod) update 9/26

Posted: Mon Sep 27, 2010 10:30 pm
by Press_Tilty
I'd really like to see these guys all laid out in a nice excel doc.
The GT forums are kind of hard to read a bunch.

Just set up weapons on the up and down, units across, and add notes below. It's be very nice to see what it all contains.

You don't have too, it'd just be cool.

also, are you considering allowing us to use individual units on maps, or just add a Skelltor CW, etc... era?

Re: BFSM (battlefront skelltor's mod) update 9/26

Posted: Tue Sep 28, 2010 8:41 am
by skelltor
yea i might do a word doc or something but that woulde cause somone to have to downlode it if they want to see new stuff here they can just look
and for number 2 i would prefer if you keep the units together like adding BFSM CW or BFSM GCW but if you really want to somone could use a couple units.

Re: BFSM (battlefront skelltor's mod) update 9/26

Posted: Tue Sep 28, 2010 9:01 am
by Lozza
In the IG-88 picture, that green gas looks awesome (also fits realism cause ig-88 has a gas dispenser)

Can't wait till the release :thumbs:

:bowdown:

Re: BFSM (battlefront skelltor's mod) update 9/28

Posted: Tue Sep 28, 2010 9:26 am
by skelltor
thx allthough i think sky made the base effect but i edited the color and stuff but thats not the ig-88 :wink:

edit front page updated with two more units :)