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The Last Breach [update #14] New grass + texture improvement
Posted: Sun Feb 06, 2011 5:59 pm
by agentsmith38
The Final Breach
The Final Breach takes place near the end of the war. This place has no particular location, except that it's in Normandy. The battle is Nazis vs. Britain.
British Side
Nazi Side
Re: The Final Push
Posted: Sun Feb 06, 2011 6:05 pm
by Cerfon Rournes
Looks good so far, nice lighting.

Re: The Final Push
Posted: Sun Feb 06, 2011 6:15 pm
by THEWULFMAN
Cerfon Rournes wrote:Looks good so far, nice lighting.

I concur :plokoon:
Are those custom command posts i see, with flags?

Re: The Final Push
Posted: Sun Feb 06, 2011 6:17 pm
by agentsmith38
THEWULFMAN wrote:Cerfon Rournes wrote:Looks good so far, nice lighting.

I concur :plokoon:
Are those custom command posts i see, with flags?

Mmmhmmm. Those are custom command posts

Thanks guys
Re: The Final Push
Posted: Sun Feb 06, 2011 6:18 pm
by Jendo7
I like second world war maps, and this looks really good

Re: The Final Push
Posted: Sun Feb 06, 2011 6:23 pm
by agentsmith38
Jendo7 wrote:I like second world war maps, and this looks really good

Thank you, I plan on making more WWII maps
Re: The Final Push
Posted: Sun Feb 06, 2011 6:27 pm
by Firefang
Looks very promising
Re: The Final Push
Posted: Sun Feb 06, 2011 6:29 pm
by agentsmith38
Firefang wrote:Looks very promising
mm, thank you. You see that helmet ontop of that gun in one picture? That's a gravemarker, it shows where a person has died
Re: The Final Push
Posted: Sun Feb 06, 2011 6:29 pm
by Eggman
I'd recommend decreasing the tile range of the ground texture a bit (go to the texture tab in ZE, select the texture, decrease the value in the tile range box). You're certainly off to a good start, though.
Re: The Final Push
Posted: Sun Feb 06, 2011 6:32 pm
by agentsmith38
Eggman wrote:I'd recommend decreasing the tile range of the ground texture a bit (go to the texture tab in ZE, select the texture, decrease the value in the tile range box). You're certainly off to a good start, though.
Thanks, i'll try that out
Re: The Final Push
Posted: Sun Feb 06, 2011 6:32 pm
by acryptozoo
pretty awesome
i love that gun with the helmet on it

Re: The Final Push
Posted: Sun Feb 06, 2011 6:39 pm
by agentsmith38
acryptozoo wrote:pretty awesome
i love that gun with the helmet on it

Thanks, the gun name is No.4 Mk I Lee Enfield.
The reason behind creating a gravemarker was because of it being a memorial of the soldier that fought and died, its like a remembrance of his efforts of trying to win the battle.
@Eggman - I decreased the Tilerange, it looks better. Thanks!
Re: The Final Push
Posted: Sun Feb 06, 2011 6:41 pm
by commander501stappo
Very cool, I like the gun, good idea ;)
Re: The Final Push
Posted: Sun Feb 06, 2011 8:00 pm
by naru1305
looks cool and a very good idea

Re: The Final Push
Posted: Sun Feb 06, 2011 8:06 pm
by Nova Hawk
Nice dude, looks good although it could use a bit more objects for troops to have some covering. And uh, will this map have American commands posts too or just British & Nazi Germany right now?
Re: The Final Push
Posted: Sun Feb 06, 2011 8:51 pm
by agentsmith38
Nova Hawk wrote:Nice dude, looks good although it could use a bit more objects for troops to have some covering. And uh, will this map have American commands posts too or just British & Nazi Germany right now?
Currently, its British & Nazis. But in my next map, it will be America & Nazis.
Guess what this model is for:
http://screenshot.xfire.com/s/110338132-4.jpg
Although it looks like there isn't much cover, the troops manage to make it behind the lines and capture the last CP. They use the trenches effectively too.
Re: The Final Push
Posted: Mon Feb 07, 2011 11:10 am
by DarthD.U.C.K.
that looks pretty good!
however you should increase the resolution/tiling of the groundtexture and add a directional light casting shadows. that would make it look less "dull" i think.
Re: The Final Push
Posted: Mon Feb 07, 2011 11:32 am
by agentsmith38
DarthD.U.C.K. wrote:that looks pretty good!
however you should increase the resolution/tiling of the groundtexture and add a directional light casting shadows. that would make it look less "dull" i think.
Ah yes, i recently increased the tiling of the ground texture. I'll see what I can do with directional light.
Thank you for the comment.
Re: The Final Push
Posted: Mon Feb 07, 2011 12:27 pm
by Anakin
the work is really good and detailed but
i don't like the theme of this map
Re: The Final Push
Posted: Mon Feb 07, 2011 12:43 pm
by Lephenix
Anakin wrote:the work is really good and detailed but
i don't like the theme of this map
Agree , i am science fiction fan (Star wars ftw

) .