Blow torch [solved]

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skelltor
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Blow torch [solved]

Post by skelltor »

i tired to make a blow torch but the game crashes here are the odfs
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_blowtorch"
GeometryName = "cis_weap_inf_fusioncutter.msh"

[Properties]
GeometryName = "cis_weap_inf_fusioncutter"
HighResGeometry = "cis_1st_weap_inf_fusioncutter"

ScoreForMedalsType = 3

MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"

RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"

AnimationBank = "tool"
FirePointName = "hp_fire"

ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"

TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"

LockOnRange = 4.0
LockOnAngle = 90.0

AffectOwner = 0

VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = -300
AnimalHealth = -300

//*****************************************************
//******************** SOUND ************************
//*****************************************************

FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
parent odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"

[Properties]
ScoreForMedalsType = 3

MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"

RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.2"
HeatThreshold = "1.0"

AnimationBank = "tool"
FirePointName = "hp_fire"

ShotDelay = 0.0
TriggerSingle = "0"
HeatPerShot = "0.03"

TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"

LockOnRange = 4.0
LockOnAngle = 90.0

AffectOwner = 0

VehicleHealth = -800
VehicleAmmo = -1
BuildingHealth = -500
BuildingBuild = -300
BuildingRebuild = -300
DroidHealth = -300
MineHealth = -500
PersonHealth = 0
AnimalHealth = 0

//*****************************************************
//******************** SOUND ************************
//*****************************************************

FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
any help would be cool
Last edited by skelltor on Wed Feb 03, 2010 10:06 pm, edited 1 time in total.
myers73
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Re: blow torch

Post by myers73 »

just take the stock flame thrower odf
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skelltor
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Re: Blow torch

Post by skelltor »

but i want it to have like sparks and look like a fusion cutter so i figured that this would be easyer btw is there a way to make the flam thrower not have flams that shoot so far not range wise but effect wise
myers73
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Re: Blow torch

Post by myers73 »

yes, just use PE to make a new effect
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skelltor
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Re: Blow torch

Post by skelltor »

i want to use the fusion cutter effect btw whats PE can u c anything wrong with the odfs??
myers73
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Re: Blow torch

Post by myers73 »

just edit the flamethrower odf and have it use the fusioncutter effect.
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skelltor
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Re: Blow torch

Post by skelltor »

oh duh why dident i think of that thanks :)
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