vehicles in the KOTOR era
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- lucasfart
- Sith

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vehicles in the KOTOR era
i have followed mavs tut on adding KOTOR and it works perfectly. i want to add vehicles that are only available in the KOTOR era but it is impossible to set the vehicles to just KOTOR era. In ZeroEditor you can only add to locals, imp, ALL, Rep and CIS sides..
Last edited by lucasfart on Sun Apr 12, 2009 1:14 am, edited 2 times in total.
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AQT
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Re: vehicles in the KOTOR era
REP is to Old Republic as IMP is to Sith Empire.
- lucasfart
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Re: vehicles in the KOTOR era
but doesn't it also affect the vehicles that spawn in GCW??
- Maveritchell
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Re: vehicles in the KOTOR era
Load them in through different .lvl files, what is "imp_hover_speederbike" (a speederbike) in one mission can be "imp_hover_speederbike" (a swoop) in another.lucasfart wrote:but doesn't it also affect the vehicles that spawn in GCW??
- lucasfart
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Re: vehicles in the KOTOR era
uh sorry but i'm pretty new here and don't know how to do that. could someone direct me to a tut or show me themselves...
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AQT
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- lucasfart
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Re: vehicles in the KOTOR era
i know how to create sides just not fiddling around with their .lvl files and all that
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AQT
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Re: vehicles in the KOTOR era
If you can make custom sides surely you can put two and two and figure this out. What Mav was saying is that you make two seperate side .lvl (a.k.a. custom sides) one containing for example "imp_hover_speederbike" (a speederbike) and the other containing "imp_hover_speederbike" (a swoop). They both have the same code name, right? But they are two different vehicles. So in your .lua for GCW you would reference the .lvl with the speeder bike and in your .lua for KotOR you would reference the .lvl with the swoop bike. Is this hard to understand?lucasfart wrote:around with their .lvl files and all that
- lucasfart
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Re: vehicles in the KOTOR era
i understand most of it..... just not how to get it to load the two seperate .lvls..
EDIT: Nevermind. i get it.
EDIT: Nevermind. i get it.
