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Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:12 pm
by wookieejedi
I am making a Hoth Battlefields map, and I pretty much have everything worked out except for the rebels in teh trenches.

I put snipe nodes around and in the trenches, I put barriers at the front and back of the trenches like was done in the offical Hoth map, yet still the AI won't stay still, they keep running into the trench wall untill they either escape or get shot.

Any ideas?

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:23 pm
by YaNkFaN
the trenches are a difficult object to work with I myself have worked with them and found them very difficult... the only thing i can think of is make the planning extremely small and extremely precise maybe if you could take a screenshot of what the planning and barriers look like in ZE and post it that would be helpful.

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:26 pm
by wookieejedi
I teh offical Hoth map I loaded up on ZE and all they used was nodes and barriers, yet some how the men use the trenches well, adn I will get a screeny up asap

I put barreirs up in the trench too but the AI run over them, any more ideas?

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:33 pm
by Caleb1117
If you have nodes placed, it might help to run a path through the tench.

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:34 pm
by wookieejedi
I put about three in each trench but it doesn't do anything. What do you think? and what do you mean by node path?

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:43 pm
by Grev
Not sure about your situation, but dobntb put planning into the trench. AI will run to the nearest node and stop.

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:45 pm
by YaNkFaN
he means planning (hubs and nodes) and did you say you have 3 paths in one trench...that seems a lot i only use 1 that's very accurate to the trench model

Re: Getting Rebels to stay still in Trenches

Posted: Tue Feb 17, 2009 9:47 pm
by obiboba3po
as people have mentioned already, very specific planning nodes should get the job done.

Re: Getting Rebels to stay still in Trenches

Posted: Wed Feb 18, 2009 5:36 pm
by wookieejedi
thanks I will try tonight and see if it works

Re: Getting Rebels to stay still in Trenches

Posted: Thu Feb 19, 2009 5:32 pm
by wookieejedi
i added nodes and barreirs and planning very specifcally and now it works great

thnx