1.) What texture do you use to make opaque glass? Still clear, but visible enough you can tell it's there.
2.) How do you make textures from scratch? I know there's a couple of programs to edit existing textures... would you use those same ones to generate new ones?
Two Texture Questions
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Nobandwidth25
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- Unlucky13
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Re: Two Texture Questions
1. Try this, you might have to play around with it though.
http://www.gametoast.com/forums/viewtop ... 05#p217405
2. All of the programs that edit .tgas can make .tgas.
I like to use gimp which is free.
You could either(in gimp):
1. Import a stock texture, delete the texture, then make you own and save with a different file name.
2. Or create a new image and in the image size boxes type in 256, 512 or another power of two, hit ok and make sure you save as a tga file.
(If you don't know any powers of 2,
)
http://www.gametoast.com/forums/viewtop ... 05#p217405
2. All of the programs that edit .tgas can make .tgas.
I like to use gimp which is free.
You could either(in gimp):
1. Import a stock texture, delete the texture, then make you own and save with a different file name.
2. Or create a new image and in the image size boxes type in 256, 512 or another power of two, hit ok and make sure you save as a tga file.
(If you don't know any powers of 2,
- AceMastermind
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Re: Two Texture Questions
Transparency is always driven by the alpha channel in the image, the transparency flags in the msh file only enable you to use the image transparency on that object.Nobandwidth25 wrote:1.) What texture do you use to make opaque glass? Still clear, but visible enough you can tell it's there.
If your alpha channel is painted all white then there is essentially no transparency and the polygons are completely visible.
If your alpha channel is painted all black then those polygons are invisible or completely transparent.
If you want it to be partially transparent then you will need to paint the alpha with a gray color which is between black and white. You can mix it up as much as you like with many shades in the alpha channel to get variations across the image.
