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Re: Spark Unlimited's Projects
Posted: Wed Apr 11, 2012 6:38 pm
by Moving_Target
Well Free Radical was making it before they went into Administration and were bought out by Crytek (now Crytek UK). Maybe LA and Cry made a new deal and Crytek UK is making it still.
Re: Spark Unlimited's Projects
Posted: Wed Apr 11, 2012 7:38 pm
by Teancum
Yes, but speaking as a journalist the publisher always announces games. Crytek is a self-publisher for Crysis, but not for Star Wars.
Re: Spark Unlimited's Projects
Posted: Wed Apr 11, 2012 8:32 pm
by Twilight_Warrior
It's already been slipped that it's Crysis 3
http://www.g4tv.com/thefeed/blog/post/7 ... -crysis-3/
But I believe that's enough thread derailment
Re: Spark Unlimited's Projects
Posted: Wed Apr 11, 2012 9:08 pm
by Cerfon Rournes
Re: Spark Unlimited's Projects
Posted: Wed Apr 11, 2012 9:11 pm
by kinetosimpetus
They're talking about Crytek not Spark.
Re: Spark Unlimited's Projects
Posted: Wed Apr 11, 2012 9:29 pm
by Cerfon Rournes
Post edited.
Here is the trailer.
http://www.youtube.com/watch?v=3cVi1amgXSA
The animation is amazing.

Re: Spark Unlimited's Projects
Posted: Thu Apr 12, 2012 12:13 am
by The Nasal Abyss
Because it's a CG trailer? :/
Re: Spark Unlimited's Projects
Posted: Thu Apr 12, 2012 12:51 am
by Cerfon Rournes
The Nasal Abyss wrote:
Because it's a CG trailer? :/
Heh, I just think that the animation is very smooth and realistic for a CG trailer.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 3:51 pm
by Jendo7
Oh well, no Star Wars Battlefront 3 then. If Lucasarts has got any sense they will give it to Bioware.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 4:19 pm
by Twilight_Warrior
Okay, I'll bite.
Bioware has ONLY ever done RPGs. Aside from their first game in 1996, Shattered Steel, which was a "mech simulator" for MS-DOS... How does that put them in ANY position to make the third title in a wildly popular shooter franchise?
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 4:48 pm
by Teancum
Twilight_Warrior wrote:Okay, I'll bite.
Bioware has ONLY ever done RPGs. Aside from their first game in 1996, Shattered Steel, which was a "mech simulator" for MS-DOS... How does that put them in ANY position to make the third title in a wildly popular shooter franchise?
Two words: Mass. Effect.
The combat sequences in that game are almost identical to the alpha footage of Free Radical's BF3.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 5:14 pm
by Twilight_Warrior
Teancum wrote:Twilight_Warrior wrote:Okay, I'll bite.
Bioware has ONLY ever done RPGs. Aside from their first game in 1996, Shattered Steel, which was a "mech simulator" for MS-DOS... How does that put them in ANY position to make the third title in a wildly popular shooter franchise?
Two words: Mass. Effect.
The combat sequences in that game are almost identical to the alpha footage of Free Radical's BF3.
Soooo...
We're comparing the combat of three VERY highly rated RPGs to the
alpha footage of a shooter. Now, Mass Effect has pretty good combat, but doesn't that say something about the differences of complexities of building, balancing, and fine tuning a full-on shooter as opposed to a level-based RPG?
I'm not saying Bioware wouldn't put everything they had into a shooter, I'm just saying it's not their thing. Balance in an RPG, even if it has shooter-style combat, is rather different than balance in a first- or third-person shooter. Especially a class-based capture point shooter like Battlefront. Just look at Marth's Mass Effect mod, or even Mav's KotOR mod. They use similar abilities, weapons, characters, etc as the games they are emulating. But they're just not the same.
Now, admittedly, Bioware Montreal attempted a Mass Effect shooter, but we never got to see more than a guy running and flying around a map, and even that project was just transformed into ME3's multiplayer.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 5:44 pm
by Teancum
Twilight_Warrior wrote:Teancum wrote:Twilight_Warrior wrote:Okay, I'll bite.
Bioware has ONLY ever done RPGs. Aside from their first game in 1996, Shattered Steel, which was a "mech simulator" for MS-DOS... How does that put them in ANY position to make the third title in a wildly popular shooter franchise?
Two words: Mass. Effect.
The combat sequences in that game are almost identical to the alpha footage of Free Radical's BF3.
Soooo...
We're comparing the combat of three VERY highly rated RPGs to the
alpha footage of a shooter. Now, Mass Effect has pretty good combat, but doesn't that say something about the differences of complexities of building, balancing, and fine tuning a full-on shooter as opposed to a level-based RPG?
Okay, fine. Now compare that to Gears of War, Binary Domain, and other shooters of the like. They all play just like Mass Effect, and all are amazing shooters.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 6:08 pm
by Twilight_Warrior
Two words: Mass. Effect.
The combat sequences in that game are almost identical to the alpha footage of Free Radical's BF3.[/quote]
Soooo...
We're comparing the combat of three VERY highly rated RPGs to the
alpha footage of a shooter. Now, Mass Effect has pretty good combat, but doesn't that say something about the differences of complexities of building, balancing, and fine tuning a full-on shooter as opposed to a level-based RPG?[/quote][/hide]
Okay, fine. Now compare that to Gears of War, Binary Domain, and other shooters of the like. They all play just like Mass Effect, and all are amazing shooters.[/quote]
And that's where you have me. Haven't played any of 'em. The only shooters I have played are class-based multiplayer. I concede you this point, as I can't build a valid counter-argument.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 9:54 pm
by THEWULFMAN
Look at it this way TW, the only real difference between a shooter like Mass Effect and a team shooter like SWBF2 or TF2 is that the latter two have a class system. Other than that, a shooter is a shooter. I'm over-simplifying of course.
On that note however, I wouldn't want Bioware doing it anyway. They aren't the worst choice out there (*coughs* Infinity Ward, Bethesda, Rockstar, etc), but far from the best. Dice is a far better choice, I know it would never happen but I'd love Valve to make a Star Wars game. Their "release it when it's done" policy is something I love, and something Star Wars games need.
On a related theme, the last thing I'd want is for EA to publish it.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 10:07 pm
by Teancum
If I had any choice it'd be Raven Software, hands down. That's the only developer that I've loved every game they've made.
Re: Spark Unlimited's Projects
Posted: Fri Apr 13, 2012 10:18 pm
by Marth8880
Heh, yes! Raven Software definitely knows how to develop Star Wars games, no doubts there.
Re: Spark Unlimited's Projects
Posted: Sat Apr 14, 2012 1:15 pm
by Jendo7
That's true, the Jedi Knight series has to be one of the best Star Wars games I've ever played that's for sure. Definitely have my vote for that developer.
Re: Spark Unlimited's Projects
Posted: Sat Apr 14, 2012 6:28 pm
by MawDrallin
Since the "Halo" series of games is so popular, perhaps Bungie would be a good choice to make BF3. But I wouldn't be suprised if Rebellion did Battlefront 3, seeing as how LA has trusted them with the two lastest entries into the Battlefront series.
Re: Spark Unlimited's Projects
Posted: Sat Apr 14, 2012 6:42 pm
by Marth8880
THEWULFMAN wrote:Dice is a far better choice
THEWULFMAN wrote:On a related theme, the last thing I'd want is for EA to publish it.

Except DICE (aka E.A. Digital Illusions Creative Entertainment) is a subsidiary of Electronic Arts.
