Secondary problems? [Solved]
Posted: Fri Jul 11, 2008 4:16 pm
by wishihadaname
my unit won't use his secondary weapons for some reason i don't have any idea why though here is his odf.
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "soldier"
ClassParent = "com_jedi_default"
GeometryName = "all_inf_stormtrooperlukeskywalker.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "all_inf_stormtrooperlukeskywalker"
GeometryLowRes = "all_inf_stormtrooperlukeskywalker_low1"
FirstPerson = "all\alllstrm;all_1st_stormtrooper"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 10.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName = "all_weap_inf_rifle"
WeaponAmmo = 10
WEAPONSECTION = 2
WeaponName = "all_weap_lightsaber"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "all_weap_inf_shotgun"
WeaponAmmo = 3
WEAPONSECTION = 4
WeaponName = "all_weap_award_rifle"
WeaponAmmo = 5
WEAPONSECTION = 5
WeaponName = "all_weap_award_shotgun"
WeaponAmmo = 3
WEAPONSECTION = 6
WeaponName ="com_weap_inf_force_push"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 7
WeaponName ="all_weap_inf_buff_health"
WeaponAmmo = 4
WeaponChannel = 1
WEAPONSECTION = 8
WeaponName ="all_weap_inf_autoturret_dispencer"
WeaponAmmo = 4
WeaponChannel = 1
VOUnitType = 184
SoldierMusic = "all_hero_Luke_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "all_inf_soldier"
SndHeroSelectable = ""
SndHeroSpawned = "hero_luke_spawn"
SndHeroDefeated = "hero_luke_exhausted"
SndHeroKiller = "hero_luke_exhausted"
VOSound = "all_off_response_hero_command SC_Follow"
VOSound = "all_off_response_hero_command SC_StopFollow"
VOSound = "all_off_response_hero_command SC_VehicleWaitUp"
VOSound = "all_off_response_hero_command SC_GetIn"
VOSound = "all_off_response_hero_command SC_GetOut"
VOSound = "hero_luke_AcquiredTarget AcquiredTarget"
VOSound = "hero_luke_KillingSpree4 KillingSpree4"[/code]
ClassLabel = "soldier"
ClassParent = "com_jedi_default"
GeometryName = "all_inf_stormtrooperlukeskywalker.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "all_inf_stormtrooperlukeskywalker"
GeometryLowRes = "all_inf_stormtrooperlukeskywalker_low1"
FirstPerson = "all\alllstrm;all_1st_stormtrooper"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 10.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName = "all_weap_inf_rifle"
WeaponAmmo = 10
WEAPONSECTION = 2
WeaponName = "all_weap_lightsaber"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "all_weap_inf_shotgun"
WeaponAmmo = 3
WEAPONSECTION = 4
WeaponName = "all_weap_award_rifle"
WeaponAmmo = 5
WEAPONSECTION = 5
WeaponName = "all_weap_award_shotgun"
WeaponAmmo = 3
WEAPONSECTION = 6
WeaponName ="com_weap_inf_force_push"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 7
WeaponName ="all_weap_inf_buff_health"
WeaponAmmo = 4
WeaponChannel = 1
WEAPONSECTION = 8
WeaponName ="all_weap_inf_autoturret_dispencer"
WeaponAmmo = 4
WeaponChannel = 1
VOUnitType = 184
SoldierMusic = "all_hero_Luke_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "all_inf_soldier"
SndHeroSelectable = ""
SndHeroSpawned = "hero_luke_spawn"
SndHeroDefeated = "hero_luke_exhausted"
SndHeroKiller = "hero_luke_exhausted"
VOSound = "all_off_response_hero_command SC_Follow"
VOSound = "all_off_response_hero_command SC_StopFollow"
VOSound = "all_off_response_hero_command SC_VehicleWaitUp"
VOSound = "all_off_response_hero_command SC_GetIn"
VOSound = "all_off_response_hero_command SC_GetOut"
VOSound = "hero_luke_AcquiredTarget AcquiredTarget"
VOSound = "hero_luke_KillingSpree4 KillingSpree4"[/code]
