AQT wrote:No, you have to extract the three-character code folder from the .7z file and place it in your addon folder.
Oh, sorry about not being clear, I meant just put the unzipped file into the addon.
Anyway, my thoughts:
At 1st, I was pretty much being forced across the whole map (love how aggressive the bots are) then I figured out how to block, and enjoyed playing it.
I particularly enjoyed the obi-type character for the heroes with a purple lightsabre's combos, as they seem to fit together very well while still looking good.
The wookie jedi, for me, was a bit too subtle, I still killed with him but he doesn't really swing his sabre that much, of course, online, this could be useful as they can't tell if you're attacking very clearly.
Last for the heroes, the guard-type character was interesting to learn to play, once I understood the combo, I found it really fun to use and it was cool to zig zag around.
As for the villains, I liked the guy with one sabre the most, although (force destruction???) was a bit overpowered, as it seemed to kill everyone hostile to me close by, I would suggest making it less powerful or giving it a bigger cooldown time.
I liked the female sith's combo and thought that it was cool to interlock different parts of the combo, like the obi-type character for the heroes.
the double sabre'd sith didn't really do much for me, like the wookie I got kills, but it wasn't particularly fun to play as, perhaps if I get more used to these heroes, their combos and their powers I'll like him more.
In terms of force powers and combos, I think that the pushes are a bit overpowered, like the lightning field type power (destruction?)I meantioned earlier, so should use up far more force energy/stamina to use or be less powerful, finally, force heal, increased the health of the user and allies too quickly for my liking.
some of the combos were a refreshing change, as they didn't stun the enemy as much, and were far more acrobatic, though I think they should all be toned down a bit in terms of damage, so that if spammers get lucky they don't get a kill immediately.
The fact that you can play no-force in the stock game, rancor, shows in this mod, as all of the non force moves are more interesting and varied that anything I've seen in the stock game, and I think this is a nice original piece of work that I'll play over and again, especially if an online server gets set up.
I don't mean to sound critical here, so please forgive me if have complained too much, and I'm not saying "change this or I won't play it", I'll get used to the things I've said aren't to my tastes if they aren't changed.