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Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sat Dec 26, 2015 7:42 am
by TheMastermindOfMaom
Ooh,shiny! lol

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sat Dec 26, 2015 6:03 pm
by Anakin
I love you deviss :D
Your assets are so awesome.

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sun Dec 27, 2015 10:26 am
by Deviss
TheMastermindOfMaom wrote:Ooh,shiny! lol
yeah :P
Anakin wrote:I love you deviss :D
Your assets are so awesome.
Many thanks :D (i will add new clones like nohelmet, scout...)

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sun Dec 27, 2015 11:02 am
by TheMastermindOfMaom
All these assets released make me want to go back to modding,but with all the problems I have I probably won't ever come back.

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sun Dec 27, 2015 11:41 am
by Deviss
TheMastermindOfMaom wrote:All these assets released make me want to go back to modding,but with all the problems I have I probably won't ever come back.
offtopic: pc problemas or personal problems? :S

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sun Dec 27, 2015 2:08 pm
by TheMastermindOfMaom
Modding problems.

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Sun Dec 27, 2015 9:22 pm
by Deviss
TheMastermindOfMaom wrote:Modding problems.
maybe i could help you, or its new SO the problem? like Windows 8 or 10 xD

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Mon Dec 28, 2015 8:05 am
by TheMastermindOfMaom
No,it's problems like

''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Mon Jan 04, 2016 4:38 am
by asdfjkl
For the CWA models, how are you getting them to be msh files? I've exported them to .obj files easily but idk how to get them to be useable in the game.

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Mon Jan 04, 2016 5:01 am
by giftheck
asdfjkl wrote:For the CWA models, how are you getting them to be msh files? I've exported them to .obj files easily but idk how to get them to be useable in the game.
He envelopes and weights them in XSI/Softimage.

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Mon Jan 04, 2016 1:45 pm
by asdfjkl
Is there a thread explaining how to do that? I have rigged up a model in Blender for fun so I have some experience with bones and such...

Edit: nvm

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Tue Jan 05, 2016 6:01 pm
by MandeRek
Wow DEVISS. You're still alive and running :D Nice to see some diehards like AQT, Tean and you still online :)

Re: DEVISS's Assets UPDATE 12 December 2015

Posted: Tue Jan 05, 2016 11:32 pm
by asdfjkl
Deviss wrote:
Hidden/Spoiler:
Image
Deathwatch 1.0 (CWA)

INFO:
look at pre vizsla animation, he have a surprice on weapons :D

Credits:
* Daybreak Game Company
This pack doesn't work right for me. Switching to the pistol crashes the game and Pre does not work at all (Neither does the darksaber)

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Wed Jan 06, 2016 6:03 am
by Deviss
TheMastermindOfMaom wrote:No,it's problems like

''I saw the tutorial but I still don't understand how to place boundaries''
''What's the right way to place a barrier?''
ouch, i got the same when i tried mapping tutorials and hex edit tutorial lol but well now i am good hex editing, and bad yet on mapping lol
MandeRek wrote:Wow DEVISS. You're still alive and running :D Nice to see some diehards like AQT, Tean and you still online :)
Hey Mande i am glad see you again :D
asdfjkl wrote:This pack doesn't work right for me. Switching to the pistol crashes the game and Pre does not work at all (Neither does the darksaber)
its strange, post error log with severity's 3 please :D

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Wed Jan 06, 2016 2:43 pm
by asdfjkl
Here are Severity: 3's for when I just choose to use Pre
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(578)
Ordnance "dwt_weap_inf_jetpack_rocket_ord" missing trail effect "com_sfx_weap_missiletrail_gold"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'dwt_hero_vizsla' failed to find animmap PreVizsla_rifle

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11387)
EntitySoldierClass::Build 'dwt_hero_vizsla' with no primary weapon!
The second error repeats over and over until that last one shows up

Replacing my files with fresh ones to try again.

Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.

Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.

Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.

Edit 4: Any suggestion on how to fix his animation?

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Wed Jan 13, 2016 8:32 pm
by RevanSithLord
Looks like I'll have to make a Death Watch related map sometime in the near future. Hmm.

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Thu Jan 14, 2016 5:46 am
by Deviss
asdfjkl wrote:Here are Severity: 3's for when I just choose to use Pre
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(578)
Ordnance "dwt_weap_inf_jetpack_rocket_ord" missing trail effect "com_sfx_weap_missiletrail_gold"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'dwt_hero_vizsla' failed to find animmap PreVizsla_rifle

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(11387)
EntitySoldierClass::Build 'dwt_hero_vizsla' with no primary weapon!
The second error repeats over and over until that last one shows up

Replacing my files with fresh ones to try again.

Edit 1: With freshly replaced files, I have the same error. I guess there's no animation for him to hold the rifle? I don't know. Going to now post the pistol_A issue.

Edit 2: It seems replacing the files fixed the pistol error somehow... Either way Pre still doesn't work and gives those same errors.

Edit 3: Went back and changed Pre's animation from PreVizsla to deathwatchrocket. He works now. Weapons and all. I suppose his animation is what is messed up. His custom animation.

Edit 4: Any suggestion on how to fix his animation?
so sorry i forgot post, yeah i suggest remove weapons (leave jetpack weapon) and try again i will fix it today :D
RevanSithLord wrote:Looks like I'll have to make a Death Watch related map sometime in the near future. Hmm.
in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Thu Jan 14, 2016 2:16 pm
by asdfjkl
Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Thu Jan 14, 2016 6:16 pm
by Deviss
asdfjkl wrote:
Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)
wow i would like see it on WIP thread :D, i converted jka and swg ithorians, i hope convert cwa ithorian when i got xsi software work ;)

Re: DEVISS's Assets UPDATE 26 December 2015

Posted: Mon Jan 18, 2016 12:14 am
by asdfjkl
Deviss wrote:
asdfjkl wrote:
Deviss wrote:in my begin, my objective was CLONES!!, years working on HD clone pack, but now, my objective its Aliens (Species, deathwatch, mandarlans etc, still i dislike rebels humans lol) i always like boba fett so deathwatch too :)
Speaking of aliens, my mod and map is the planet Ithor with the Ithorians as a side against Mercs or Slavers (Haven't exactly decided yet)
wow i would like see it on WIP thread :D, i converted jka and swg ithorians, i hope convert cwa ithorian when i got xsi software work ;)
I've already got the Ithorian from CWA ingame lol Not the Ithorian with Specs tho. My Ithorian looks good ingame. I may make a WIP thread later this week since someone's interested.