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Rumble Effects
Posted: Sat May 14, 2005 2:12 pm
by Rippentuck
Hi everyone,
Does anyone know what to put in the boxes for a rumble region I created? I have the TYPE as "rumble," and I have the RUMBLE CLASS as "rumbleeffect" (from documentation), but I don't know what to put in the PARTICLE EFFECT box. The default values say REQUIRED, so I'm assuming it won't work unless I have something there.
I also looked at Hoth's rumble region and it has sounds like "rumble hot_rum_caves caves"...but do I need to edit this into a file? I can't find it referenced in any other Hoth files (FX, req, etc.).
Hope someone can help, this would be a cool effect for my map.
Rip
RE: Rumble Effects
Posted: Sat May 14, 2005 2:32 pm
by LK-452
Do you mean the screen shake?
RE: Rumble Effects
Posted: Sat May 14, 2005 3:30 pm
by Rippentuck
Yes I do mean that, and the sound too. Can ya help? Would appreciate it very much.
Rip
RE: Rumble Effects
Posted: Sun May 15, 2005 10:21 am
by Leviathan
That's very useful,
psych0fred... You should make a general tutorial on "advanced" mapping...

RE: Rumble Effects
Posted: Mon May 16, 2005 1:37 am
by Rippentuck
Hi Fred,
That sounds a lot like the vehicle sounds nightmare I went through. Correct me if I'm wrong but I don't think I can use the rumble effects in my map because I already have an extra ReadDataFile line for each lua, which uses the worlds (other than Hoth) that I needed for the vehicles. Am I correct that the number of sounds you can use in a map is limited by the one extra ReadDataFile line you can have?
But even so, suppose I edit my setup and want to use the rumble effect. What would I put in the boxes shown in this pic:
I put in some things, but I was guessing.
Rip
RE: Rumble Effects
Posted: Mon May 16, 2005 5:53 am
by Leviathan
[...]the number of sounds you can use in a map is limited by the one extra ReadDataFile line
Could it work if you add supplementary extra
ReadDataFile lines ?
RE: Rumble Effects
Posted: Mon May 16, 2005 6:03 pm
by Rippentuck
My understanding is that no, you can have your base sounds, and then add only one ReadDataFile line for supplemental sounds. Fred will probably correct that if its mistaken (which it probably is).
Rip
RE: Rumble Effects
Posted: Tue May 17, 2005 1:16 pm
by Leviathan
You can load as many sound lvls as you have sound memory to support
Well, that's good to know...
RE: Rumble Effects
Posted: Tue May 17, 2005 8:12 pm
by Rippentuck
Hey Fred,
Does this mean I can have say, two ReadDataFile lines in a mission lua, as long as I grab the samples and put them in my sfx files?
Rip
RE: Rumble Effects
Posted: Thu May 19, 2005 6:57 pm
by Rippentuck
Fred,
I have the camera shake working alright, but as usual, the sound is the problem. I'll try to tackle what you said in the other thread and apply it here.
Rip