Re: Star Wars Battlefront II PC Spawn
Posted: Sun Jan 17, 2016 4:30 pm
Get more from your games!
http://www.gametoast.com/
Thank you!thelegend wrote:GameFront: http://www.gamefront.com/files/4794395/ ... _Tools__PC_
Mediafire: http://www.mediafire.com/download/igcce ... dtools.exe
Thanks for the clarification! I was wondering because they seemed to do basically the same things when I researched them except one was more powerful than the other (from what I could tell).Marth8880 wrote:BFBuilder can only be used (with full compatibility) for SWBF1, and the other only with SWBF2.
I don't know, I have no idea what hardcoded limitations are in place for that property.JoshuaTedder wrote:...I replaced the value for the "SwitchClassRadius" property to 999 for all of them just in case. After some testing I discovered that my character could only switch classes from a few feet away from the CP at most. ... my character actually had to be looking directly at where the CP's blue light was located to switch classes. Is there any way to work around this limitation?
Again I don't know, you might have hit a limit of the property. The warning message means you added bytes instead of overwriting them.JoshuaTedder wrote:Also, even when the CP's blue light was visible, I found that I could still only switch classes from a short distance. When I tried to make the range longer than 999, HxD editor gave a warning message saying something about changing the file size, which (I think) crashes the game (please tell me if it doesn't). Is there any way around this as well?
I was referring to creating a new map and not editing a shipped one, I suppose you could do this:JoshuaTedder wrote:Anyway, I want to create a mod specifically for Mustafar, so could you please perhaps elaborate on your second method of including the change into the assets of one world?
1. The first 4 bytes of the lvl file starts with UCFB and the next 4 bytes are the length of the whole file (minus 8 bytes).JoshuaTedder wrote:Could you please elaborate on changing the header sizes?
com_bldg_controlzone.msh... what MSH files are you referring to?
CorrectJoshuaTedder wrote:When you say minus 8, is that in bytes and is that to exclude the header from the file size?
It's actually not that weird, you always have to end the value with a 00, if you can't then you must add 4 bytes, then adjust headers accordingly.About that padding thing, it's weird and I soon learned not to fiddle around with it.
You only need to edit the ODF here which is just a text file, a code editor like Notepad++ would be perfect for editing any text file in the tools.Also, what would I edit in the MSH, Option, and TGA files? I opened them up (in HxD Editor, which is totally wrong for these types of files I'm pretty sure) and couldn't make heads or tails of them. I would think that you need some sort of editor program to edit them but I don't know.