.msh to .skp or .dae?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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RogueKnight
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.msh to .skp or .dae?

Post by RogueKnight »

I want to edit some of the .msh models, but I can't use XSI, and since this is my work comp, I can only have SketchUp on here, is there any way to make that conversion?

EDIT: Oops, I accidentally posted on the wrong forum, can someone move this please?
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Re: .msh to .skp or .dae?

Post by Master_Ben »

I don't think so...
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Re: .msh to .skp or .dae?

Post by PsYcH0_]-[aMsT3r »

I doubt it without actually having XSI. You'd probably need some like MeshTool, but for .dae or .skp instead of .obj.
RogueKnight
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Re: .msh to .skp or .dae?

Post by RogueKnight »

yeah, is it possible to do that?
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Re: .msh to .skp or .dae?

Post by DarthD.U.C.K. »

i pretty shure you can get objs into scetchiup since the pro version has an obj exporter (convert the mesh with meshtool to obj)
bzut sketchup works different from XSI (i dont know how) which makes it difficult to make a model that battlefront can use (i once tried to convert a sketchup bolter to battlefront, it had so many polys that some parts would never have shown up ingame)
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